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itk::AutomaticTopologyMeshSource< TOutputMesh > Class Template Reference

Convenience class for generating meshes. More...

#include <itkAutomaticTopologyMeshSource.h>

Inheritance diagram for itk::AutomaticTopologyMeshSource< TOutputMesh >:

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List of all members.

Public Types

typedef AutomaticTopologyMeshSource Self
typedef MeshSource< TOutputMesh > Superclass
typedef SmartPointer< SelfPointer
typedef SmartPointer< const
Self
ConstPointer
typedef TOutputMesh MeshType
typedef MeshType::PointType PointType
typedef MeshType::CellType CellType
typedef MeshType::Pointer MeshPointer
typedef PointType::CoordRepType CoordinateType
typedef CellType::CellAutoPointer CellAutoPointer
typedef VertexCell< CellTypeVertexCell
typedef LineCell< CellTypeLineCell
typedef TriangleCell< CellTypeTriangleCell
typedef QuadrilateralCell<
CellType
QuadrilateralCell
typedef TetrahedronCell< CellTypeTetrahedronCell
typedef HexahedronCell< CellTypeHexahedronCell
typedef unsigned long IdentifierType
typedef Array< IdentifierTypeIdentifierArrayType
typedef itk::hash_map< PointType,
IdentifierType, StructHashFunction<
PointType > > 
PointHashMap

Public Member Functions

virtual const char * GetClassName () const
IdentifierType AddPoint (CoordinateType x0=0, CoordinateType x1=0, CoordinateType x2=0, CoordinateType x3=0, CoordinateType x4=0, CoordinateType x5=0)
IdentifierType AddQuadrilateral (const IdentifierArrayType &pointIds)
IdentifierType AddQuadrilateral (IdentifierType pointId0, IdentifierType pointId1, IdentifierType pointId2, IdentifierType pointId3)
IdentifierType AddQuadrilateral (const PointType &p0, const PointType &p1, const PointType &p2, const PointType &p3)
IdentifierType AddQuadrilateral (const CoordinateType p0[PointDimension], const CoordinateType p1[PointDimension], const CoordinateType p2[PointDimension], const CoordinateType p3[PointDimension])
void Update ()
 itkStaticConstMacro (PointDimension, unsigned int, MeshType::PointDimension)
 itkStaticConstMacro (MaxTopologicalDimension, unsigned int, MeshType::MaxTopologicalDimension)
IdentifierType AddPoint (const PointType &p0)
IdentifierType AddPoint (const CoordinateType p0[PointDimension])
IdentifierType AddVertex (const IdentifierArrayType &pointIds)
IdentifierType AddVertex (IdentifierType pointId0)
IdentifierType AddVertex (const PointType &p0)
IdentifierType AddVertex (const CoordinateType p0[PointDimension])
IdentifierType AddLine (const IdentifierArrayType &pointIds)
IdentifierType AddLine (IdentifierType pointId0, IdentifierType pointId1)
IdentifierType AddLine (const PointType &p0, const PointType &p1)
IdentifierType AddLine (const CoordinateType p0[PointDimension], const CoordinateType p1[PointDimension])
IdentifierType AddTriangle (const IdentifierArrayType &pointIds)
IdentifierType AddTriangle (IdentifierType pointId0, IdentifierType pointId1, IdentifierType pointId2)
IdentifierType AddTriangle (const PointType &p0, const PointType &p1, const PointType &p2)
IdentifierType AddTriangle (const CoordinateType p0[PointDimension], const CoordinateType p1[PointDimension], const CoordinateType p2[PointDimension])
IdentifierType AddTetrahedron (const IdentifierArrayType &pointIds)
IdentifierType AddTetrahedron (IdentifierType pointId0, IdentifierType pointId1, IdentifierType pointId2, IdentifierType pointId3)
IdentifierType AddTetrahedron (const PointType &p0, const PointType &p1, const PointType &p2, const PointType &p3)
IdentifierType AddTetrahedron (const CoordinateType p0[PointDimension], const CoordinateType p1[PointDimension], const CoordinateType p2[PointDimension], const CoordinateType p3[PointDimension])
IdentifierType AddHexahedron (const IdentifierArrayType &pointIds)
IdentifierType AddHexahedron (IdentifierType pointId0, IdentifierType pointId1, IdentifierType pointId2, IdentifierType pointId3, IdentifierType pointId4, IdentifierType pointId5, IdentifierType pointId6, IdentifierType pointId7)
IdentifierType AddHexahedron (const PointType &p0, const PointType &p1, const PointType &p2, const PointType &p3, const PointType &p4, const PointType &p5, const PointType &p6, const PointType &p7)
IdentifierType AddHexahedron (const CoordinateType p0[PointDimension], const CoordinateType p1[PointDimension], const CoordinateType p2[PointDimension], const CoordinateType p3[PointDimension], const CoordinateType p4[PointDimension], const CoordinateType p5[PointDimension], const CoordinateType p6[PointDimension], const CoordinateType p7[PointDimension])

Static Public Member Functions

Pointer New ()

Protected Member Functions

 AutomaticTopologyMeshSource ()
 ~AutomaticTopologyMeshSource ()

Detailed Description

template<class TOutputMesh>
class itk::AutomaticTopologyMeshSource< TOutputMesh >

Convenience class for generating meshes.

This generates an N-dimensional mesh consisting of some combination of vertices, line segments, triangles, quadrilaterals, tetrahedra, and hexahedra. Identifiers for the cells are automatically added, and topological connectivity is automatically computed. When a cell is added, all of its boundary features are determined and added as well.

The main methods are of the form AddThing, where Thing can be Point, Vertex, Triangle, Quadrilateral, Tetrahedron, or Hexahedron. Each of these methods has several overloaded forms, permitting multiple ways to specify the object being added. When called, each of these methods first checks to see if the object has already been added. If it has not, then a new identifier is generated (the smallest one so far unused), the object is added with that identifier, and the ID is returned. If the object has already been added, then the ID it already has is returned and nothing else is done.

When a cell is added, all of its boundary elements are also added, and boundary assignments are set. A cell can be specified using IDs of points already added, or using Point objects that may or may not already be in the mesh. If a cell is specified using Point objects, then the points are added to the mesh if necessary.

The different ways of specifying a cell are

  1. An IdentifierArrayType (= itk::Array<IdentifierType>) of point identifiers. These point identifiers are the ones returned by calls to AddPoint().
  2. A parameter list of point identifiers (for instance, this->AddLine(0, 1), if 0 and 1 are point identifiers).
  3. A parameter list of itk::Point objects (the function then generates the identifiers).
  4. A parameter list of C-style arrays, with each such array giving the coordinates of one point. This form is useful for copying in geometry from foreign data structures.

For meshes generated using this filter, only one cell can be added for any given set of vertices. If a, b, c, and d are identifiers for four points in R^3, then (a, b, c, d) and (a, c, d, b) determine two different quadrilaterals (at least one of which is either degenerate or nonplanar). If you call AddQuadrilateral(a, b, c, d); AddQuadrilateral(a, c, d, b); then only the first quadrilateral will actually be added.

To add the topological information to an already constructed mesh (for efficiency of traversal), use this class to generate a copy of the original mesh.

Example: The following code generates a mesh consisting of two triangles sharing an edge.

  typedef itk::AutomaticTopologyMeshSource< MeshType >  MeshSourceType;
  MeshSourceType::Pointer meshSource = MeshSourceType::New();
  meshSource->AddTriangle(
    meshSource->AddPoint(0, 0, 0),
    meshSource->AddPoint(1, 0, 0),
    meshSource->AddPoint(0, 1, 0) );
  meshSource->AddTriangle(
    meshSource->AddPoint(0, 0, 0),
    meshSource->AddPoint(1, 0, 0),
    meshSource->AddPoint(0, 0, 1) );

This class inherits from itk::MeshSource so it fits conveniently into a pipeline, but GetOutput() is always valid after every Add[Something]() call, and Update() is a no-op. It is not thread safe.

Definition at line 129 of file itkAutomaticTopologyMeshSource.h.


Member Typedef Documentation

template<class TOutputMesh>
typedef CellType::CellAutoPointer itk::AutomaticTopologyMeshSource< TOutputMesh >::CellAutoPointer
 

Definition at line 144 of file itkAutomaticTopologyMeshSource.h.

template<class TOutputMesh>
typedef MeshType::CellType itk::AutomaticTopologyMeshSource< TOutputMesh >::CellType
 

Definition at line 141 of file itkAutomaticTopologyMeshSource.h.

template<class TOutputMesh>
typedef SmartPointer<const Self> itk::AutomaticTopologyMeshSource< TOutputMesh >::ConstPointer
 

Reimplemented from itk::MeshSource< TOutputMesh >.

Definition at line 136 of file itkAutomaticTopologyMeshSource.h.

template<class TOutputMesh>
typedef PointType::CoordRepType itk::AutomaticTopologyMeshSource< TOutputMesh >::CoordinateType
 

Definition at line 143 of file itkAutomaticTopologyMeshSource.h.

template<class TOutputMesh>
typedef HexahedronCell< CellType > itk::AutomaticTopologyMeshSource< TOutputMesh >::HexahedronCell
 

Definition at line 152 of file itkAutomaticTopologyMeshSource.h.

template<class TOutputMesh>
typedef Array< IdentifierType > itk::AutomaticTopologyMeshSource< TOutputMesh >::IdentifierArrayType
 

Array of IdentifierType objects used to specify cells. Definition at line 159 of file itkAutomaticTopologyMeshSource.h.

template<class TOutputMesh>
typedef unsigned long itk::AutomaticTopologyMeshSource< TOutputMesh >::IdentifierType
 

This class requires that the mesh being built use unsigned long as the identifier type for all its elements. Definition at line 156 of file itkAutomaticTopologyMeshSource.h.

Referenced by itk::AutomaticTopologyMeshSource< TOutputMesh >::Update().

template<class TOutputMesh>
typedef LineCell< CellType > itk::AutomaticTopologyMeshSource< TOutputMesh >::LineCell
 

Definition at line 148 of file itkAutomaticTopologyMeshSource.h.

template<class TOutputMesh>
typedef MeshType::Pointer itk::AutomaticTopologyMeshSource< TOutputMesh >::MeshPointer
 

Definition at line 142 of file itkAutomaticTopologyMeshSource.h.

Referenced by itk::AutomaticTopologyMeshSource< TOutputMesh >::Update().

template<class TOutputMesh>
typedef TOutputMesh itk::AutomaticTopologyMeshSource< TOutputMesh >::MeshType
 

Hold on to the type information specified by the template parameters. Definition at line 139 of file itkAutomaticTopologyMeshSource.h.

template<class TOutputMesh>
typedef SmartPointer<Self> itk::AutomaticTopologyMeshSource< TOutputMesh >::Pointer
 

Reimplemented from itk::MeshSource< TOutputMesh >.

Definition at line 135 of file itkAutomaticTopologyMeshSource.h.

template<class TOutputMesh>
typedef itk::hash_map< PointType, IdentifierType, StructHashFunction< PointType > > itk::AutomaticTopologyMeshSource< TOutputMesh >::PointHashMap
 

hash_map typedefs. Definition at line 166 of file itkAutomaticTopologyMeshSource.h.

Referenced by itk::AutomaticTopologyMeshSource< TOutputMesh >::Update().

template<class TOutputMesh>
typedef MeshType::PointType itk::AutomaticTopologyMeshSource< TOutputMesh >::PointType
 

Definition at line 140 of file itkAutomaticTopologyMeshSource.h.

template<class TOutputMesh>
typedef QuadrilateralCell< CellType > itk::AutomaticTopologyMeshSource< TOutputMesh >::QuadrilateralCell
 

Definition at line 150 of file itkAutomaticTopologyMeshSource.h.

template<class TOutputMesh>
typedef AutomaticTopologyMeshSource itk::AutomaticTopologyMeshSource< TOutputMesh >::Self
 

Standard "Self" typedef.

Reimplemented from itk::MeshSource< TOutputMesh >.

Definition at line 133 of file itkAutomaticTopologyMeshSource.h.

Referenced by itk::AutomaticTopologyMeshSource< TOutputMesh >::Update().

template<class TOutputMesh>
typedef MeshSource<TOutputMesh> itk::AutomaticTopologyMeshSource< TOutputMesh >::Superclass
 

Reimplemented from itk::MeshSource< TOutputMesh >.

Definition at line 134 of file itkAutomaticTopologyMeshSource.h.

template<class TOutputMesh>
typedef TetrahedronCell< CellType > itk::AutomaticTopologyMeshSource< TOutputMesh >::TetrahedronCell
 

Definition at line 151 of file itkAutomaticTopologyMeshSource.h.

template<class TOutputMesh>
typedef TriangleCell< CellType > itk::AutomaticTopologyMeshSource< TOutputMesh >::TriangleCell
 

Definition at line 149 of file itkAutomaticTopologyMeshSource.h.

template<class TOutputMesh>
typedef VertexCell< CellType > itk::AutomaticTopologyMeshSource< TOutputMesh >::VertexCell
 

Different kinds of cells. Definition at line 147 of file itkAutomaticTopologyMeshSource.h.


Constructor & Destructor Documentation

template<class TOutputMesh>
itk::AutomaticTopologyMeshSource< TOutputMesh >::AutomaticTopologyMeshSource  )  [protected]
 

template<class TOutputMesh>
itk::AutomaticTopologyMeshSource< TOutputMesh >::~AutomaticTopologyMeshSource  )  [protected]
 


Member Function Documentation

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddHexahedron const CoordinateType  p0[PointDimension],
const CoordinateType  p1[PointDimension],
const CoordinateType  p2[PointDimension],
const CoordinateType  p3[PointDimension],
const CoordinateType  p4[PointDimension],
const CoordinateType  p5[PointDimension],
const CoordinateType  p6[PointDimension],
const CoordinateType  p7[PointDimension]
 

Add the hexahedron specified by the four points, and return its ID. If the points are p0, p1, p2, and p3, then the following additional cells (represented here as ordered tuples) are created (if they don't already exist) and associated as boundaries, in the order given:

Vertices: (p0), (p1), (p2), (p3), (p4), (p5), (p6), (p7).

Lines: (p0, p1), (p2, p3), (p4, p5), (p6, p7), (p0, p2), (p1, p3), (p4, p6), (p5, p7), (p0, p4), (p1, p5), (p2, p6), (p3, p7).

Quadrilaterals: (0, 1, 2, 3), (4, 5, 6, 7), (0, 1, 4, 5), (2, 3, 6, 7), (0, 2, 4, 6), (1, 3, 5, 7),

In particular, if the points are connected topologically as follows

     p4------------p5
     | \          / |
     |  p0------p1  |
     |  |       |   |
     |  |       |   |
     |  p2------p3  |
     | /          \ |
     p6------------p7
   
then you would call, for instance, meshSource->AddQuadrilateral(p0, p1, p2, p3, p4, p5, p6, p7).

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddHexahedron const PointType p0,
const PointType p1,
const PointType p2,
const PointType p3,
const PointType p4,
const PointType p5,
const PointType p6,
const PointType p7
 

Add the hexahedron specified by the four points, and return its ID. If the points are p0, p1, p2, and p3, then the following additional cells (represented here as ordered tuples) are created (if they don't already exist) and associated as boundaries, in the order given:

Vertices: (p0), (p1), (p2), (p3), (p4), (p5), (p6), (p7).

Lines: (p0, p1), (p2, p3), (p4, p5), (p6, p7), (p0, p2), (p1, p3), (p4, p6), (p5, p7), (p0, p4), (p1, p5), (p2, p6), (p3, p7).

Quadrilaterals: (0, 1, 2, 3), (4, 5, 6, 7), (0, 1, 4, 5), (2, 3, 6, 7), (0, 2, 4, 6), (1, 3, 5, 7),

In particular, if the points are connected topologically as follows

     p4------------p5
     | \          / |
     |  p0------p1  |
     |  |       |   |
     |  |       |   |
     |  p2------p3  |
     | /          \ |
     p6------------p7
   
then you would call, for instance, meshSource->AddQuadrilateral(p0, p1, p2, p3, p4, p5, p6, p7).

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddHexahedron IdentifierType  pointId0,
IdentifierType  pointId1,
IdentifierType  pointId2,
IdentifierType  pointId3,
IdentifierType  pointId4,
IdentifierType  pointId5,
IdentifierType  pointId6,
IdentifierType  pointId7
 

Add the hexahedron specified by the four points, and return its ID. If the points are p0, p1, p2, and p3, then the following additional cells (represented here as ordered tuples) are created (if they don't already exist) and associated as boundaries, in the order given:

Vertices: (p0), (p1), (p2), (p3), (p4), (p5), (p6), (p7).

Lines: (p0, p1), (p2, p3), (p4, p5), (p6, p7), (p0, p2), (p1, p3), (p4, p6), (p5, p7), (p0, p4), (p1, p5), (p2, p6), (p3, p7).

Quadrilaterals: (0, 1, 2, 3), (4, 5, 6, 7), (0, 1, 4, 5), (2, 3, 6, 7), (0, 2, 4, 6), (1, 3, 5, 7),

In particular, if the points are connected topologically as follows

     p4------------p5
     | \          / |
     |  p0------p1  |
     |  |       |   |
     |  |       |   |
     |  p2------p3  |
     | /          \ |
     p6------------p7
   
then you would call, for instance, meshSource->AddQuadrilateral(p0, p1, p2, p3, p4, p5, p6, p7).

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddHexahedron const IdentifierArrayType pointIds  ) 
 

Add the hexahedron specified by the four points, and return its ID. If the points are p0, p1, p2, and p3, then the following additional cells (represented here as ordered tuples) are created (if they don't already exist) and associated as boundaries, in the order given:

Vertices: (p0), (p1), (p2), (p3), (p4), (p5), (p6), (p7).

Lines: (p0, p1), (p2, p3), (p4, p5), (p6, p7), (p0, p2), (p1, p3), (p4, p6), (p5, p7), (p0, p4), (p1, p5), (p2, p6), (p3, p7).

Quadrilaterals: (0, 1, 2, 3), (4, 5, 6, 7), (0, 1, 4, 5), (2, 3, 6, 7), (0, 2, 4, 6), (1, 3, 5, 7),

In particular, if the points are connected topologically as follows

     p4------------p5
     | \          / |
     |  p0------p1  |
     |  |       |   |
     |  |       |   |
     |  p2------p3  |
     | /          \ |
     p6------------p7
   
then you would call, for instance, meshSource->AddQuadrilateral(p0, p1, p2, p3, p4, p5, p6, p7).

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddLine const CoordinateType  p0[PointDimension],
const CoordinateType  p1[PointDimension]
 

Add the line specified by the two points, and return its ID. The endpoints and their associated vertices are associated to the line in the order that they are specified the first time the function is called.

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddLine const PointType p0,
const PointType p1
 

Add the line specified by the two points, and return its ID. The endpoints and their associated vertices are associated to the line in the order that they are specified the first time the function is called.

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddLine IdentifierType  pointId0,
IdentifierType  pointId1
 

Add the line specified by the two points, and return its ID. The endpoints and their associated vertices are associated to the line in the order that they are specified the first time the function is called.

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddLine const IdentifierArrayType pointIds  ) 
 

Add the line specified by the two points, and return its ID. The endpoints and their associated vertices are associated to the line in the order that they are specified the first time the function is called.

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddPoint CoordinateType  x0 = 0,
CoordinateType  x1 = 0,
CoordinateType  x2 = 0,
CoordinateType  x3 = 0,
CoordinateType  x4 = 0,
CoordinateType  x5 = 0
 

Add the point with coordinates (x0, ..., xN) where N = PointDimension - 1. If N < 5, then any parameters after xN are ignored. If PointDimension > 6, then a point is generated with the first six coordinates equal to x0, ..., x5, and the rest set to 0.

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddPoint const CoordinateType  p0[PointDimension]  ) 
 

Add the point p0 if it's not already there, and return its ID.

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddPoint const PointType p0  ) 
 

Add the point p0 if it's not already there, and return its ID.

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddQuadrilateral const CoordinateType  p0[PointDimension],
const CoordinateType  p1[PointDimension],
const CoordinateType  p2[PointDimension],
const CoordinateType  p3[PointDimension]
 

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddQuadrilateral const PointType p0,
const PointType p1,
const PointType p2,
const PointType p3
 

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddQuadrilateral IdentifierType  pointId0,
IdentifierType  pointId1,
IdentifierType  pointId2,
IdentifierType  pointId3
 

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddQuadrilateral const IdentifierArrayType pointIds  ) 
 

Add the quadrilateral specified by the four points, and return its ID. If the points are p0, p1, p2, and p3, then the following additional cells (represented here as ordered tuples) are created (if they don't already exist) and associated as boundaries, in the order given:

Vertices: (p0), (p1), (p2), (p3).

Lines: (p0, p1), (p2, p3), (p0, p2), (p1, p3).

In particular, if the points are arranged geometrically as follows

     p0  p1

     p2  p3
   

then you would call, for instance, meshSource->AddQuadrilateral(p0, p1, p2, p3).

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddTetrahedron const CoordinateType  p0[PointDimension],
const CoordinateType  p1[PointDimension],
const CoordinateType  p2[PointDimension],
const CoordinateType  p3[PointDimension]
 

Add the tetrahedron specified by the three points, and return its ID. If the points are p0, p1, and p2, then the following additional cells (represented here as ordered tuples) are created (if they don't already exist) and associated as boundaries, in the order given:

Vertices: (p0), (p1), (p2), (p3).

Lines: (p0, p1), (p0, p2), (p0, p3), (p1, p2), (p1, p3), (p2, p3).

Triangles: (p0, p1, p2), (p0, p1, p3), (p0, p2, p3), (p1, p2, * p3).

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddTetrahedron const PointType p0,
const PointType p1,
const PointType p2,
const PointType p3
 

Add the tetrahedron specified by the three points, and return its ID. If the points are p0, p1, and p2, then the following additional cells (represented here as ordered tuples) are created (if they don't already exist) and associated as boundaries, in the order given:

Vertices: (p0), (p1), (p2), (p3).

Lines: (p0, p1), (p0, p2), (p0, p3), (p1, p2), (p1, p3), (p2, p3).

Triangles: (p0, p1, p2), (p0, p1, p3), (p0, p2, p3), (p1, p2, * p3).

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddTetrahedron IdentifierType  pointId0,
IdentifierType  pointId1,
IdentifierType  pointId2,
IdentifierType  pointId3
 

Add the tetrahedron specified by the three points, and return its ID. If the points are p0, p1, and p2, then the following additional cells (represented here as ordered tuples) are created (if they don't already exist) and associated as boundaries, in the order given:

Vertices: (p0), (p1), (p2), (p3).

Lines: (p0, p1), (p0, p2), (p0, p3), (p1, p2), (p1, p3), (p2, p3).

Triangles: (p0, p1, p2), (p0, p1, p3), (p0, p2, p3), (p1, p2, * p3).

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddTetrahedron const IdentifierArrayType pointIds  ) 
 

Add the tetrahedron specified by the three points, and return its ID. If the points are p0, p1, and p2, then the following additional cells (represented here as ordered tuples) are created (if they don't already exist) and associated as boundaries, in the order given:

Vertices: (p0), (p1), (p2), (p3).

Lines: (p0, p1), (p0, p2), (p0, p3), (p1, p2), (p1, p3), (p2, p3).

Triangles: (p0, p1, p2), (p0, p1, p3), (p0, p2, p3), (p1, p2, * p3).

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddTriangle const CoordinateType  p0[PointDimension],
const CoordinateType  p1[PointDimension],
const CoordinateType  p2[PointDimension]
 

Add the triangle specified by the three points, and return its ID. If the points are p0, p1, and p2, then the following additional cells (represented here as ordered tuples) are created (if they don't already exist) and associated as boundaries, in the order given:

Vertices: (p0), (p1), (p2).

Lines: (p0, p1), (p1, p2), (p2, p0).

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddTriangle const PointType p0,
const PointType p1,
const PointType p2
 

Add the triangle specified by the three points, and return its ID. If the points are p0, p1, and p2, then the following additional cells (represented here as ordered tuples) are created (if they don't already exist) and associated as boundaries, in the order given:

Vertices: (p0), (p1), (p2).

Lines: (p0, p1), (p1, p2), (p2, p0).

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddTriangle IdentifierType  pointId0,
IdentifierType  pointId1,
IdentifierType  pointId2
 

Add the triangle specified by the three points, and return its ID. If the points are p0, p1, and p2, then the following additional cells (represented here as ordered tuples) are created (if they don't already exist) and associated as boundaries, in the order given:

Vertices: (p0), (p1), (p2).

Lines: (p0, p1), (p1, p2), (p2, p0).

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddTriangle const IdentifierArrayType pointIds  ) 
 

Add the triangle specified by the three points, and return its ID. If the points are p0, p1, and p2, then the following additional cells (represented here as ordered tuples) are created (if they don't already exist) and associated as boundaries, in the order given:

Vertices: (p0), (p1), (p2).

Lines: (p0, p1), (p1, p2), (p2, p0).

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddVertex const CoordinateType  p0[PointDimension]  ) 
 

Add a vertex located at the given point, and return its ID.

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddVertex const PointType p0  ) 
 

Add a vertex located at the given point, and return its ID.

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddVertex IdentifierType  pointId0  ) 
 

Add a vertex located at the given point, and return its ID.

template<class TOutputMesh>
IdentifierType itk::AutomaticTopologyMeshSource< TOutputMesh >::AddVertex const IdentifierArrayType pointIds  ) 
 

Add a vertex located at the given point, and return its ID.

template<class TOutputMesh>
virtual const char* itk::AutomaticTopologyMeshSource< TOutputMesh >::GetClassName  )  const [virtual]
 

Run-time type information (and related methods).

Reimplemented from itk::MeshSource< TOutputMesh >.

template<class TOutputMesh>
itk::AutomaticTopologyMeshSource< TOutputMesh >::itkStaticConstMacro MaxTopologicalDimension  ,
unsigned  int,
MeshType::MaxTopologicalDimension 
 

The dimension of the output mesh.

template<class TOutputMesh>
itk::AutomaticTopologyMeshSource< TOutputMesh >::itkStaticConstMacro PointDimension  ,
unsigned  int,
MeshType::PointDimension 
 

The dimension of the output mesh.

template<class TOutputMesh>
Pointer itk::AutomaticTopologyMeshSource< TOutputMesh >::New  )  [static]
 

Method for creation through the object factory.

Reimplemented from itk::MeshSource< TOutputMesh >.

template<class TOutputMesh>
void itk::AutomaticTopologyMeshSource< TOutputMesh >::Update  )  [inline, virtual]
 

The update method is a no-op for this source. The value of the output only changes in response to calls of the Add[object]() methods above.

Reimplemented from itk::ProcessObject.

Definition at line 342 of file itkAutomaticTopologyMeshSource.h.

References itk::AutomaticTopologyMeshSource< TOutputMesh >::IdentifierType, itk::AutomaticTopologyMeshSource< TOutputMesh >::MeshPointer, itk::AutomaticTopologyMeshSource< TOutputMesh >::PointHashMap, and itk::AutomaticTopologyMeshSource< TOutputMesh >::Self.


The documentation for this class was generated from the following file:
Generated at Sun Apr 1 02:48:38 2007 for ITK by doxygen 1.3.8 written by Dimitri van Heesch, © 1997-2000