int main(int, char*[])
{
using PixelType = unsigned int;
ImageType::Pointer image = ImageType::New();
image->SetRegions(region);
image->Allocate();
image->FillBuffer(0);
IteratorType::RadiusType radius;
radius.Fill(1);
IteratorType iterator(radius, image, image->GetLargestPossibleRegion());
<< " active indices." << std::endl;
IteratorType::OffsetType top = {{0,-1}};
iterator.ActivateOffset(top);
IteratorType::OffsetType bottom = {{0,1}};
iterator.ActivateOffset(bottom);
std::cout << "Now there are " << iterator.GetActiveIndexListSize()
<< " active indices." << std::endl;
IteratorType::IndexListType indexList = iterator.GetActiveIndexList();
IteratorType::IndexListType::const_iterator
listIterator = indexList.begin();
while (listIterator != indexList.end())
{
std::cout << *listIterator << " ";
++listIterator;
}
std::cout << std::endl;
for( iterator.GoToBegin(); !iterator.IsAtEnd(); ++iterator )
{
std::cout << "New position: " << std::endl;
IteratorType::ConstIterator ci = iterator.Begin();
while( !ci.IsAtEnd() )
{
std::cout << "Centered at " << iterator.GetIndex() << std::endl;
std::cout << "Neighborhood index " << ci.GetNeighborhoodIndex()
<< " is offset " << ci.GetNeighborhoodOffset()
<< " and has value " << ci.Get()
<< " The real index is "
<< iterator.GetIndex() + ci.GetNeighborhoodOffset()
<< std::endl;
++ci;
}
}
std::cout << std::endl;
return EXIT_SUCCESS;
}