ITK  5.0.0
Insight Segmentation and Registration Toolkit
itkQuadEdgeMeshEulerOperatorDeleteCenterVertexFunction.h
Go to the documentation of this file.
1 /*=========================================================================
2  *
3  * Copyright Insight Software Consortium
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  * http://www.apache.org/licenses/LICENSE-2.0.txt
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  *
17  *=========================================================================*/
18 #ifndef itkQuadEdgeMeshEulerOperatorDeleteCenterVertexFunction_h
19 #define itkQuadEdgeMeshEulerOperatorDeleteCenterVertexFunction_h
20 
22 
23 namespace itk
24 {
33 template< typename TMesh, typename TQEType >
35  public QuadEdgeMeshFunctionBase< TMesh, TQEType * >
36 {
37 public:
38  ITK_DISALLOW_COPY_AND_ASSIGN(QuadEdgeMeshEulerOperatorDeleteCenterVertexFunction);
39 
45 
46  itkNewMacro(Self);
49 
51  using QEType = TQEType;
52 
53  using MeshType = typename Superclass::MeshType;
54  using OutputType = typename Superclass::OutputType;
55 
56  using PointIdentifier = typename MeshType::PointIdentifier;
57  using FaceRefType = typename MeshType::FaceRefType;
58 
60  virtual OutputType Evaluate(QEType *e);
61 
63  {
64  return ( this->m_OldPointID );
65  }
66 
67 protected:
70 
71 private:
73 };
74 } // end namespace itk
75 
76 #include "itkQuadEdgeMeshEulerOperatorDeleteCenterVertexFunction.hxx"
77 
78 #endif
Light weight base class for most itk classes.
static constexpr double e
The base of the natural logarithm or Euler&#39;s number
Definition: itkMath.h:53
Delete the vertex, connected edges and faces and create a new face in place of the previous vertex&#39; o...