cl_command_queue GetCommandQueue(int i)
cl_command_queue * m_CommandQueue
static GPUContextManager * GetInstance()
static GPUContextManager * m_Instance
cl_context GetCurrentContext()
Singleton class to store the GPU context.
cl_device_id GetDeviceId(int i)
unsigned int GetNumberOfCommandQueues() const
cl_platform_id m_Platform
cl_uint m_NumberOfDevices
~GPUContextManager() override
cl_uint m_NumberOfPlatforms