Bender/Documentation/1.0/Modules/Armatures: Difference between revisions
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This sections describes the '''Armature''' part of the modules. | This sections describes the '''Armature''' part of the modules. | ||
* '''Armature Display''': Change the representation of all the bones of the current Armature. Three representations available are Octohedron, Cylinder and Line. In case of the Octhohedron representation (default), the bone's head is always on the side of the small pyramid. For both the Cylinder and Octohedron representations, their diameter is proportionnal to the bone's length. | * '''Armature Display''' | ||
[[Image:BenderArmaturesPanel_Representation.png|thumb|left|100px|Armature representations side to side]] | |||
** '''Representation''':Change the representation of all the bones of the current Armature. Three representations available are Octohedron, Cylinder and Line. In case of the Octhohedron representation (default), the bone's head is always on the side of the small pyramid. For both the Cylinder and Octohedron representations, their diameter is proportionnal to the bone's length. | |||
** '''Color''': Change the current armature's bones display color. The bone's selected color and interaction color will automatically be lighter color from the display color (respectively 50% and 80% lighter). | |||
** '''Bone Opacity''': Change the current armature's bones opacity. This will automatically adjusts the envelopes' opacity as envelopes cannot be more opaque than the bones. | |||
** '''X-Ray mode''': In X-Ray mode, the bones are overlayed on top of every object of the scene. This is very useful when posing surfaces as the bone can be easily interacted with even if they should have been hidden by the object. | |||
** ''' | ** '''Advanced''' | ||
* '''Envelopes''' | |||
* '''Envelopes''' | |||
| align="right"| | | align="right"| |
Revision as of 18:48, 12 April 2013
Introduction and Acknowledgement
Author: Johan Andruejol, Kitware
Contributor #1: Julien Finet, Kitware
Acknowledgements: This work is supported by the Air Force Research Laboratories.
Contact: Julien Finet
Module Description
The Armatures module creates, edits and animates (poses) bone armatures using forward kinematic.
A bone is defined by its head (start point) and its tail (end point). Bones are organized in an armature structure that handles interaction between bones.
An armature has two modes:
- Rest mode: bones are added, edited or removed.
- Pose mode: bones are animated with forward kinematic. In this mode, the user can only rotate the bones around their head.
The module is split in three parts:
- The panel Armature controls the properties of all the bones of the armature.
- The panel Bones lists the bones hierarchy of the current armature.
- The last panel Bone controls the properties of the currently selected bone.
Use Cases
Tutorials
Panels and their use
OverallThis sections describes the top part of the Armatures modules.
|
ArmatureThis sections describes the Armature part of the modules.
|
Bones |
Bone |
Similar Modules
- Bender modules: Workflow
- Slicer modules: Annotations
References
Skeletal animation: http://en.wikipedia.org/wiki/Skeletal_animation