VTK/Tutorials/TriangleGeometryVertices: Difference between revisions

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   vtkSmartPointer<vtkXMLPolyDataWriter> writer = vtkSmartPointer<vtkXMLPolyDataWriter>::New();
   vtkSmartPointer<vtkXMLPolyDataWriter> writer = vtkSmartPointer<vtkXMLPolyDataWriter>::New();
   writer->SetFileName ( "TriangleVerts.vtp" );
   writer->SetFileName ( "TriangleVerts.vtp" );
#if VTK_MAJOR_VERSION <= 5
   writer->SetInput ( polydata );
   writer->SetInput ( polydata );
#else
  writer->SetInputData ( polydata );
#endif
   writer->Write();
   writer->Write();


Line 56: Line 60:
cmake_minimum_required(VERSION 2.6)
cmake_minimum_required(VERSION 2.6)


PROJECT(TriangleVertices)
project(TriangleVertices)


FIND_PACKAGE(VTK REQUIRED)
find_package(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})
include(${VTK_USE_FILE})
 
ADD_EXECUTABLE(TriangleVertices TriangleVertices.cxx)
TARGET_LINK_LIBRARIES(TriangleVertices vtkHybrid)


add_executable(TriangleVertices TriangleVertices.cxx)
if(VTK_LIBRARIES)
  target_link_libraries(TriangleVertices ${VTK_LIBRARIES})
else()
  target_link_libraries(TriangleVertices vtkHybrid)
endif()
</source>
</source>

Latest revision as of 19:18, 25 April 2014

This example writes the coordinates of the corners of a triangle to a vtp file. There is now geometry (points) as well as topology (vertices). If you open this file in Paraview, you will now see the points immediately.

TriangleVertices.cxx

<source lang="cpp">

  1. include <vtkCellArray.h>
  2. include <vtkSmartPointer.h>
  3. include <vtkPoints.h>
  4. include <vtkXMLPolyDataWriter.h>
  5. include <vtkPolyData.h>

int main(int argc, char *argv[]) {

 //Setup point coordinates
 double X[3] = {1.0, 0.0, 0.0};
 double Y[3] = {0.0, 0.0, 1.0};
 double Z[3] = {0.0, 0.0, 0.0};
 //Create points and add a vertex at each point. Really what you are doing is adding
 //cells to the polydata, and the cells only contain 1 element, so they are, by definition,
 //0-D topology (vertices).
 vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
 vtkSmartPointer<vtkCellArray> vertices = vtkSmartPointer<vtkCellArray>::New();
 for ( unsigned int i = 0; i < 3; ++i )
   {
   //Declare a variable to store the index of the point that gets added. This behaves just like an unsigned int.
   vtkIdType pid[1];
   
   //Add a point to the polydata and save its index, which we will use to create the vertex on that point.
   pid[0] = points->InsertNextPoint ( X[i], Y[i], Z[i] );
   
   //create a vertex cell on the point that was just added.
   vertices->InsertNextCell ( 1,pid );
   }
 //create a polydata object
 vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New();
 //set the points and vertices we created as the geometry and topology of the polydata
 polydata->SetPoints ( points );
 polydata->SetVerts ( vertices );
 //write the polydata to a file
 vtkSmartPointer<vtkXMLPolyDataWriter> writer = vtkSmartPointer<vtkXMLPolyDataWriter>::New();
 writer->SetFileName ( "TriangleVerts.vtp" );
  1. if VTK_MAJOR_VERSION <= 5
 writer->SetInput ( polydata );
  1. else
 writer->SetInputData ( polydata );
  1. endif
 writer->Write();
 return EXIT_SUCCESS;

}

</source>

CMakeLists.txt

<source lang="cmake"> cmake_minimum_required(VERSION 2.6)

project(TriangleVertices)

find_package(VTK REQUIRED) include(${VTK_USE_FILE})

add_executable(TriangleVertices TriangleVertices.cxx) if(VTK_LIBRARIES)

 target_link_libraries(TriangleVertices ${VTK_LIBRARIES})

else()

 target_link_libraries(TriangleVertices vtkHybrid)

endif() </source>