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| [[Image:BenderWorkflow.png|512px|center]] | | {| border="1" cellpadding="10" cellspacing="0" |
| | |- |
| | | style="background:#efefef;" align="left" valign="top" width="150px" | |
| | {{:Bender/Panel}} |
| | | align="left" width="800px" valign="top" | |
| | {| style="background:#efefef;" width="100%"| |
| | |[[Bender/Documentation/1.0/Modules|1.0]], [[Bender/Documentation/1.1/Modules|1.1]],'''[[Bender/Documentation/2.0/Modules|2.0]]''' |
| | |} |
| | ==Tutorials== |
| | * [[Bender/Documentation/2.0/Tutorial|FEM workflow]] |
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| == Modules ==
| | {{:Bender/Documentation/2.0/Modules}} |
| # [[Bender/Documentation/0.1/Modules/Armatures | Armatures]]
| | |} |
| #: Provides '''Rigging''' and '''Posing''' functionality
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| # [[Bender/Documentation/0.1/Modules/ArmatureWeight | Armature Weight]]
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| #: Computes weight for '''Skinning''' the armature
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| # [[Bender/Documentation/0.1/Modules/EvalWeight | Evaluate Weight]]
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| #: Computes weights for '''Skinning''' a surface.
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| # [[Bender/Documentation/0.1/Modules/PoseBody | Pose Body]]
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| #: Transforms a surface with armature poses ('''Bending''')
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| | |
| == Workflow ==
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| # Start Bender
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| # Load input data
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| ## [http://www.slicer.org/slicerWiki/index.php/Documentation/4.2/SlicerApplication/LoadingData Load] a labelmap volume (optionally with [http://www.slicer.org/slicerWiki/index.php/Documentation/4.2/Modules/Colors#File_format LUT color file])
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| ##: In the add data dialog, check '''LabelMap''' in the ''Options'' column
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| ##: If you load a LUT color file, you can associate the LUT to the loaded labelmap in the [http://www.slicer.org/slicerWiki/index.php/Documentation/4.2/Modules/Volumes Volumes] module
| |
| # '''Surfacing'''
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| ## Create Skin surface
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| ### Open [http://www.slicer.org/slicerWiki/index.php/Documentation/4.2/Modules/ThresholdScalarVolume Threshold Scalar Volume] module
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| ### Select the loaded labelmap in ''Input Volume''
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| ### ''Create new Model'' in ''Output Volume''
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| ### Select 0 in ''Threshold Value''
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| ### Select XXX (label value of skin) in ''Outside Value''
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| ### Select ''Above'' in ''Threshold Type''
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| ### Click Apply
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| ### Open [http://www.slicer.org/slicerWiki/index.php/Documentation/4.2/Modules/Volumes Volumes] module
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| ### In ''Volume Information'' check the ''LabelMap''
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| ### Open [http://www.slicer.org/slicerWiki/index.php/Documentation/4.2/Modules/ModelMaker Model Maker] module
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| ### Write XXX (label value of skin) in ''Labels''
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| ### ''Create New Hierarchy'' in ''Models''
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| ### Click Apply
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| ### Rename model into 'Skin surface' in [http://www.slicer.org/slicerWiki/index.php/Documentation/4.2/Modules/Models Models] module
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| ## Create Bone surface
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| ### Open [http://www.slicer.org/slicerWiki/index.php/Documentation/4.2/Modules/Volumes Volumes] module
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| ### Write list of bone labels in ''Labels''
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| ### ''Create New Hierarchy'' in ''Models''
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| ### Click Apply
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| ### Rename models into 'Bone Surface #X' in [http://www.slicer.org/slicerWiki/index.php/Documentation/4.2/Modules/Models Models] module
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| ### Optionally merge all models in one with [http://www.slicer.org/slicerWiki/index.php/Documentation/4.2/Modules/MergeModels Merge Models] module
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| # '''Rigging''': create armature
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| ## Open the [[Bender/Documentation/0.1/Modules/Armatures | Armatures]] module
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| ## From ''Armature'' combobox, select ''Create a new Armature''
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| ## In ''Bones'' view, right click on 'Armature' and select ''Add bone''
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| ## In 3D view, left button clicks creates a bone
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| ## In ''Bones'' view, right click on created bone and select ''Add bone''
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| ## In 3D view, left button click create a child bone
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| ## repeat
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| ## In 3D view, you can nudge and replace each bone. Use numpad keys to control the camera.
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| # '''Skinning''': create weights
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| ## Open the [[Bender/Documentation/0.1/Modules/ArmatureWeight | Armature Weight]] module
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| ## Select your loaded labelmap in ''Rest Labelmap''
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| ## Select 'Armature' in ''Armature''
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| ## Select a directory with write permissions in ''Weight Output Directory''
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| ## Click ''Apply''
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| # '''Posing''': pose armature
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| ## Open the [[Bender/Documentation/0.1/Modules/Armatures | Armatures]] module
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| ## Select ''Pose'' in ''Armature Mode''
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| ## In 3D view, rotate the bones to pose the armature
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| # '''Bending''': pose surface
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| ## Open the [[Bender/Documentation/0.1/Modules/PoseBody | Pose Body]] module
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| ## Select the same directory than in ''Skinning'' for ''Directories containing all the weights''
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| ## Select 'Armature' in ''Armature''
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| ## Select 'Skin surface' in ''Surface''
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| ## ''Create new Model'' in ''Surface output file''
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| ## Click ''Apply''
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