Bender/Documentation: Difference between revisions

From KitwarePublic
Jump to navigationJump to search
(add tutorial link)
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Image:BenderWorkflow.png|512px|center]]
{| border="1" cellpadding="10" cellspacing="0"
|-
| style="background:#efefef;" align="left" valign="top" width="150px" |
{{:Bender/Panel}}
| align="left" width="800px" valign="top" |
{| style="background:#efefef;" width="100%"|
|[[Bender/Documentation/1.0/Modules|1.0]], [[Bender/Documentation/1.1/Modules|1.1]],'''[[Bender/Documentation/2.0/Modules|2.0]]'''
|}
==Tutorials==
* [[Bender/Documentation/2.0/Tutorial|FEM workflow]]


== Modules ==
{{:Bender/Documentation/2.0/Modules}}
* [[Bender/Documentation/1.0/Modules/Workflow | Bender Workflow]]
|}
: Workflow based module that guides the user step by step to re-position a labelmap volume.
* [[Bender/Documentation/1.0/Modules/Armatures | Armatures]]
: ''Rig'' and ''pose'' an armature
* [[Bender/Documentation/1.0/Modules/ComputeArmatureWeight | Compute Armature Weight]]
: Computes armature bone weights at each voxel
* [[Bender/Documentation/1.0/Modules/EvalWeight | Evaluate Weight]]
: Computes armature bone weights on a surface.
* [[Bender/Documentation/1.0/Modules/PoseLabelmap | Pose Labelmap]]
: Transforms a volume with armature pose
* [[Bender/Documentation/1.0/Modules/PoseSurface | Pose Surface]]
: Transforms a surface with armature pose
* [[Bender/Documentation/1.0/Modules/VolumeSkinning | Volume Skinning]]
: ''Skin'' an armature into a volume.

Latest revision as of 13:39, 1 April 2014

Bender Mark 128.png
Home




For Users




For Developers




Contact Us

1.0, 1.1,2.0

Tutorials

Modules

Workflow based module guiding the user step by step to re-position a labelmap volume using Finite Element Method (FEM)
Workflow based module guiding the user step by step to re-position a labelmap volume.
Rigs and poses an armature
Changes a list of labels to a new label value
Computes armature bone's weights at each voxel
Generate a multimaterial tetrahedral mesh out of a labelmap volume.
Computes armature bone weights on a surface
Calculate statistics for each different label in a labelmap volume
Apply material properties to a mesh
Decimate a surface model using Quadric Clustering
Increase size of a volume by adding borders
Transforms a volume with armature pose
Transforms a surface with armature pose
Download data that can be used with Bender
Transforms a multmaterial tetrahedral mesh with armature pose
Generate skin surface model from labelmap volume
'Extract a specified material from a labelmap volume
Skins an armature into a volume
Change the spacing of a labelmap volume using a voting scheme