Bender/Documentation/1.1/Modules/Armatures: Difference between revisions
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== Overall == | == Overall == | ||
This sections describes the top part of the '''Armatures''' modules. | |||
* '''Armature''': The armature selection combobox allows to create, rename or delete any armature. The currently selected armature in this combobox will be display in the '''Bones''' view with all its bones. The checkbox next to the '''Armature''' label controls the visibility of the armature and all its bones. | |||
* '''Armature Mode''': | |||
* '''Reset Pose''': | |||
Revision as of 15:30, 27 March 2013
Introduction and Acknowledgement
Author: Johan Andruejol, Kitware
Contributor #1: Julien Finet, Kitware
Acknowledgements: This work is supported by the Air Force Research Laboratories.
Contact: Julien Finet
Module Description
The Armatures module creates, edits and animates (poses) bone armatures using forward kinematic.
A bone is defined by its head (start point) and its tail (end point). Bones are organized in an armature structure that handles interaction between bones.
An armature has two modes:
- Rest mode: bones are added, edited or removed.
- Pose mode: bones are animated with forward kinematic. In this mode, the user can only rotate the bones around its head.
The module is split in three parts:
- The panel Armature controls the properties of all the bones of the armature.
- The panel Bones lists the bones hierarchy of the current armature.
- The last panel Bone controls the properties of the currently selected bone.
Use Cases
Tutorials
Panels and their use
OverallThis sections describes the top part of the Armatures modules.
|
Armature |
Bones |
Bone |
Similar Modules
- Bender modules: Workflow
- Slicer modules: Annotations