Bender: Difference between revisions
From KitwarePublic
Jump to navigationJump to search
(Add vimeo link to preview and tutorial videos) |
(→Overview: Add description) |
||
Line 9: | Line 9: | ||
[[image:Bender_Text_512.png]] | [[image:Bender_Text_512.png]] | ||
= Overview = | = Overview = | ||
Bender is a free, open source software for repositioning voxelized anatomical models. | Bender is a free, open source software for repositioning voxelized anatomical models. It applies the [http://en.wikipedia.org/wiki/Skeletal_animation rigging, skinning and posing] technique to volumes by providing an additional step to resample the volume: | ||
* Rigging: Specify the skeleton ("rig" or also "armature") that represents the linear sections and joints of the body, by which the body will be re-positioned. | |||
* Skinning: Associate the volume voxels associated with each section of the skeleton. | |||
* Posing: Animate the rigging by bending and rotating the joints to define the target repositioning of the body. | |||
* Resampling: Resample the bones, soft tissues, and skin of the voxelized model onto the repositioned rigging to create a new voxelized model. | |||
{|width="100%" | {|width="100%" |
Revision as of 20:36, 8 April 2013
__NOTITLE__
|
OverviewBender is a free, open source software for repositioning voxelized anatomical models. It applies the rigging, skinning and posing technique to volumes by providing an additional step to resample the volume:
News
AcknowledgementThis effort is funded by the Air Force Research Laboratories. Bender is based on the Slicer framework supported by NA-MIC and the Slicer community. |