Bender/Documentation/1.1/Modules/Armatures: Difference between revisions
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==Module Description== | ==Module Description== | ||
The Armatures module creates, edits and animates(poses) bone armatures using forward kinematic. | The Armatures module creates, edits and animates (poses) bone armatures using forward kinematic. | ||
A bone is defined by its head (start point) and its tail (end point). Bones are organized in an armature structure that handles interaction between bones. | A bone is defined by its head (start point) and its tail (end point). Bones are organized in an armature structure that handles interaction between bones. | ||
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An armature has two modes: | An armature has two modes: | ||
*Rest mode: bones are added, edited or removed. | *Rest mode: bones are added, edited or removed. | ||
*Pose mode: bones are animated. In this mode, the user can only rotate the bones around its head. | *Pose mode: bones are animated with forward kinematic. In this mode, the user can only rotate the bones around its head. | ||
The module is split in three parts: | The module is split in three parts: | ||
*The panel ''Armature'' controls the properties of all the bones of the armature. | *The panel ''Armature'' controls the properties of all the bones of the armature. | ||
*The panel ''Bones'' lists the bones hierarchy of the current armature. | *The panel ''Bones'' lists the bones hierarchy of the current armature. | ||
*The last panel controls the properties of the currently selected bone. | *The last panel ''Bone'' controls the properties of the currently selected bone. | ||
== Use Cases == | == Use Cases == |
Revision as of 15:05, 27 March 2013
Introduction and Acknowledgement
Author: Johan Andruejol, Kitware
Contributor #1: Julien Finet, Kitware
Acknowledgements: This work is supported by the Air Force Research Laboratories.
Contact: Julien Finet
Module Description
The Armatures module creates, edits and animates (poses) bone armatures using forward kinematic.
A bone is defined by its head (start point) and its tail (end point). Bones are organized in an armature structure that handles interaction between bones.
An armature has two modes:
- Rest mode: bones are added, edited or removed.
- Pose mode: bones are animated with forward kinematic. In this mode, the user can only rotate the bones around its head.
The module is split in three parts:
- The panel Armature controls the properties of all the bones of the armature.
- The panel Bones lists the bones hierarchy of the current armature.
- The last panel Bone controls the properties of the currently selected bone.
Use Cases
Tutorials
Panels and their use
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Similar Modules
- Bender modules: Workflow
- Slicer modules: Annotations