VTK/Tutorials/TriangleGeometryPolygon
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Revision as of 19:29, 25 April 2014 by Christopher.mullins (talk | contribs) (→TrianglePolygon.cxx)
TrianglePolygon.cxx
<source lang="cpp">
- include <vtkCellArray.h>
- include <vtkSmartPointer.h>
- include <vtkPoints.h>
- include <vtkXMLPolyDataWriter.h>
- include <vtkPolyData.h>
- include <vtkTriangle.h>
int main(int argc, char *argv[]) {
//setup points (geometry) vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->InsertNextPoint ( 1.0, 0.0, 0.0 ); points->InsertNextPoint ( 0.0, 0.0, 0.0 ); points->InsertNextPoint ( 0.0, 1.0, 0.0 );
vtkSmartPointer<vtkCellArray> triangles = vtkSmartPointer<vtkCellArray>::New();
//create a triangle on the three points in the polydata vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New();
//Unfortunately in this simple example the following lines are ambiguous. //The first 0 is the index of the triangle vertex which is ALWAYS 0-2. //The second 0 is the index into the point (geometry) array, so this can range from 0-(NumPoints-1) //i.e. a more general statement is triangle->GetPointIds()->SetId(0, PointId); triangle->GetPointIds()->SetId ( 0, 0 ); triangle->GetPointIds()->SetId ( 1, 1 ); triangle->GetPointIds()->SetId ( 2, 2 );
//add the triangle to the list of triangles (in this case there is only 1) triangles->InsertNextCell ( triangle );
//create a polydata object vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New();
//add the geometry and topology to the polydata polydata->SetPoints ( points ); polydata->SetPolys ( triangles );
//write the polydata to a file vtkSmartPointer<vtkXMLPolyDataWriter> writer = vtkSmartPointer<vtkXMLPolyDataWriter>::New(); writer->SetFileName ( "Triangle.vtp" );
- if VTK_MAJOR_VERSION <= 5
writer->SetInput ( polydata );
- else
writer->SetInputData ( polydata );
- endif
writer->Write();
return EXIT_SUCCESS;
}
</source>
CMakeLists.txt
<source lang="cmake"> cmake_minimum_required(VERSION 2.6)
project(TrianglePolygon)
find_package(VTK REQUIRED) include(${VTK_USE_FILE})
add_executable(TrianglePolygon TrianglePolygon.cxx) if(VTK_LIBRARIES)
target_link_libraries(TrianglePolygon ${VTK_LIBRARIES})
else()
target_link_libraries(TrianglePolygon vtkHybrid)
endif()
</source>