Introduction
This module guides the user step-by-step into transforming a volume using a rigging, skinning and posing technique.
Details
Author: Julien Finet, Kitware
Contributor #1: Johan Andruejol, Kitware
Acknowledgements: This work is supported by the Air Force Research Laboratories.
Contact: Julien Finet
Use Cases
2mm labelmap volume loaded in workflow
Bone and Skin surfaces extracted from 2mm labelmap volume
Parameters
Advanced properties
Volume Render
- Labelmap: Select the volume/labelmap you want to render. The checkbox next to labelmap controls whether the rendering is done.
- Label(s): Specify the label(s) that will be rendered.
- Go To Volume Rendering: Opens the Volume Renderer menu. Read here the documentation on this module.
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Advanced properties panel
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1) Adjust Labelmap
A) Labelmap
Simple workflow
- Volume: Select the volume/labelmap that you want to reposition. Read here the instructions to load data into Bender.
- Colors: Select the color transfer function to apply to the volume . It will The transfer function is used to
- Apply: Set the color transfer function to the volume.
- LPS<->RAS: Apply a (-1,-1, 1) transform to the volume. It can be used to apply the same coordinate system used by Bender to the volume. The "R,L,A,P,S,I" letters on the purple box in the 3D view represent the orientations "Right, Left, Anterior, Posterior, Superior, Inferior".
Advanced workflow
- Go To Volumes: Go to the Volumes module to read volume information (such as its size, origin, spacing, scalar type, range...) and display properties (window/level, threshold, interpolation...)
B) Merge labels
Simple workflow
- Output Labelmap: Select the labelmap for which the labels will be merged together.
Advanced workflow
- Input Labelmap: Select the labelmap that needs label to be merge together. Set by default to the selected volume in A) Labelmap.
- Bone label(s): Choose the label(s) that will be merge into the Bone Label. They are automatically computed based on the input volume color table by looking for names containing "bone" and "vertebrae" in it.
- Bone label: Select the new label value of the Bone Label(s).
- Skin label(s): Choose the label(s) that will be merge into the Skin Label. They are automatically computed based on the input volume color table by looking for names containing "skin" in it.
- Bone label: Select the new label value of the Skin Label(s).
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2) Extract Bone and Skin
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Extract bone and skin panel
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3) Create armature
4) Compute weight
5) Pose armature
6) Pose labelmap
Developer Information