Bender/Documentation: Difference between revisions

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|[[Bender/Documentation/1.0/Modules|1.0]], [[Bender/Documentation/1.1/Modules|1.1]],'''[[Bender/Documentation/2.0/Modules|2.0]]'''
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==Tutorials==
* [[Bender/Documentation/2.0/Tutorial|FEM workflow]]


== Modules ==
{{:Bender/Documentation/2.0/Modules}}
* [[Bender/Documentation/1.0/Modules/Workflow | Bender Workflow]]
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: Workflow based module that guides the user step by step to re-position a labelmap volume.
* [[Bender/Documentation/1.0/Modules/Armatures | Armatures]]
: ''Rig'' and ''pose'' an armature
* [[Bender/Documentation/1.0/Modules/ChangeLabel | Change Label]]
: Change a list of label to a new label value.
* [[Bender/Documentation/1.0/Modules/ComputeArmatureWeight | Compute Armature Weight]]
: Computes armature bone weights at each voxel
* [[Bender/Documentation/1.0/Modules/EvalWeight | Evaluate Weight]]
: Computes armature bone weights on a surface.
* [[Bender/Documentation/1.0/Modules/PoseLabelmap | Pose Labelmap]]
: Transforms a volume with armature pose
* [[Bender/Documentation/1.0/Modules/PoseSurface | Pose Surface]]
: Transforms a surface with armature pose
* [[Bender/Documentation/1.0/Modules/VolumeSkinning | Volume Skinning]]
: ''Skin'' an armature into a volume.

Latest revision as of 13:39, 1 April 2014

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1.0, 1.1,2.0

Tutorials

Modules

Workflow based module guiding the user step by step to re-position a labelmap volume using Finite Element Method (FEM)
Workflow based module guiding the user step by step to re-position a labelmap volume.
Rigs and poses an armature
Changes a list of labels to a new label value
Computes armature bone's weights at each voxel
Generate a multimaterial tetrahedral mesh out of a labelmap volume.
Computes armature bone weights on a surface
Calculate statistics for each different label in a labelmap volume
Apply material properties to a mesh
Decimate a surface model using Quadric Clustering
Increase size of a volume by adding borders
Transforms a volume with armature pose
Transforms a surface with armature pose
Download data that can be used with Bender
Transforms a multmaterial tetrahedral mesh with armature pose
Generate skin surface model from labelmap volume
'Extract a specified material from a labelmap volume
Skins an armature into a volume
Change the spacing of a labelmap volume using a voting scheme