Bender/Documentation/1.0/Modules: Difference between revisions

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== Modules ==
== Modules ==
* [[Bender/Documentation/1.0/Modules/Workflow | Bender Workflow]]
* [[Bender/Documentation/1.0/Modules/Workflow | Bender Workflow]]
: Workflow based module that guides the user step by step to re-position a labelmap volume.  
: Workflow based module guiding the user step by step to re-position a labelmap volume.  
* [[Bender/Documentation/1.0/Modules/Armatures | Armatures]]
* [[Bender/Documentation/1.0/Modules/Armatures | Armatures]]
: ''Rig'' and ''pose'' an armature  
: ''Rigs'' and ''poses'' an armature  
* [[Bender/Documentation/1.0/Modules/ChangeLabel | Change Label]]
* [[Bender/Documentation/1.0/Modules/ChangeLabel | Change Label]]
: Change a list of label to a new label value.
: Changes a list of labels to a new label value
* [[Bender/Documentation/1.0/Modules/ComputeArmatureWeight | Compute Armature Weight]]
* [[Bender/Documentation/1.0/Modules/ComputeArmatureWeight | Compute Armature Weight]]
: Computes armature bone weights at each voxel
: Computes armature bone's weights at each voxel
* [[Bender/Documentation/1.0/Modules/EvalWeight | Evaluate Weight]]
* [[Bender/Documentation/1.0/Modules/EvalWeight | Evaluate Weight]]
: Computes armature bone weights on a surface.
: Computes armature bone weights on a surface
* [[Bender/Documentation/1.0/Modules/PoseLabelmap | Pose Labelmap]]
* [[Bender/Documentation/1.0/Modules/PoseLabelmap | Pose Labelmap]]
: Transforms a volume with armature pose
: Transforms a volume with armature pose
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: Transforms a surface with armature pose
: Transforms a surface with armature pose
* [[Bender/Documentation/1.0/Modules/VolumeSkinning | Volume Skinning]]
* [[Bender/Documentation/1.0/Modules/VolumeSkinning | Volume Skinning]]
: ''Skin'' an armature into a volume.
: ''Skins'' an armature into a volume

Revision as of 19:49, 11 April 2013

Modules

Workflow based module guiding the user step by step to re-position a labelmap volume.
Rigs and poses an armature
Changes a list of labels to a new label value
Computes armature bone's weights at each voxel
Computes armature bone weights on a surface
Transforms a volume with armature pose
Transforms a surface with armature pose
Skins an armature into a volume