Bender/Documentation/2.0/Modules: Difference between revisions

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== Modules ==
== Modules ==
* [[Bender/Documentation/1.0/Modules/Workflow | Bender Workflow]]
* [[Bender/Documentation/2.0/Modules/FEMWorkflow | Bender Workflow (FEM)]]
: Workflow based module guiding the user step by step to re-position a labelmap volume using Finite Element Method (FEM)
* [[Bender/Documentation/2.0/Modules/SimpleWorkflow | Bender Workflow (simple)]]
: Workflow based module guiding the user step by step to re-position a labelmap volume.  
: Workflow based module guiding the user step by step to re-position a labelmap volume.  
* [[Bender/Documentation/1.0/Modules/Armatures | Armatures]]
* [[Bender/Documentation/2.0/Modules/Armatures | Armatures]]
: ''Rigs'' and ''poses'' an armature  
: ''Rigs'' and ''poses'' an armature  
* [[Bender/Documentation/1.0/Modules/ChangeLabel | Change Label]]
* [[Bender/Documentation/2.0/Modules/ChangeLabel | Change Label]]
: Changes a list of labels to a new label value
: Changes a list of labels to a new label value
* [[Bender/Documentation/1.0/Modules/ComputeArmatureWeight | Compute Armature Weight]]
* [[Bender/Documentation/2.0/Modules/ComputeArmatureWeight | Compute Armature Weight]]
: Computes armature bone's weights at each voxel
: Computes armature bone's weights at each voxel
* [[Bender/Documentation/1.0/Modules/EvalWeight | Evaluate Weight]]
* [[Bender/Documentation/2.0/Modules/CreateTetrahedralMesh | Create Tetrahedral Mesh]]
: Generate a multimaterial tetrahedral mesh out of a labelmap volume.
* [[Bender/Documentation/2.0/Modules/EvalWeight | Evaluate Weight]]
: Computes armature bone weights on a surface
: Computes armature bone weights on a surface
* [[Bender/Documentation/1.0/Modules/PoseLabelmap | Pose Labelmap]]
* [[Bender/Documentation/2.0/Modules/LabelStatistics | Label Statistics]]
: Calculate statistics for each different label in a labelmap volume
* [[Bender/Documentation/2.0/Modules/MaterialPropertiesReader | Material Properties Reader]]
: Apply material properties to a mesh
* [[Bender/Documentation/2.0/Modules/ModelQuadricClusteringDecimation | Model Quadric Clustering Decimation]]
: Decimate a surface model using Quadric Clustering
* [[Bender/Documentation/2.0/Modules/PadImage | Pad Image]]
: Increase size of a volume by adding borders
* [[Bender/Documentation/2.0/Modules/PoseLabelmap | Pose Labelmap]]
: Transforms a volume with armature pose
: Transforms a volume with armature pose
* [[Bender/Documentation/1.0/Modules/PoseSurface | Pose Surface]]
* [[Bender/Documentation/2.0/Modules/PoseSurface | Pose Surface]]
: Transforms a surface with armature pose
: Transforms a surface with armature pose
* [[Bender/Documentation/1.0/Modules/VolumeSkinning | Volume Skinning]]
* [[Bender/Documentation/2.0/Modules/SampleData | Sample Data]]
: Download data that can be used with Bender
* [[Bender/Documentation/2.0/Modules/SimulatePose | Simulate Pose]]
: Transforms a multmaterial tetrahedral mesh with armature pose
* [[Bender/Documentation/2.0/Modules/SkinModelMaker | Skin Model Maker]]
: Generate skin surface model from labelmap volume
* [[Bender/Documentation/2.0/Modules/VolumeMaterialExtractor | Volume Material Extractor]]
: 'Extract a specified material from a labelmap volume
* [[Bender/Documentation/2.0/Modules/VolumeSkinning | Volume Skinning]]
: ''Skins'' an armature into a volume
: ''Skins'' an armature into a volume
* [[Bender/Documentation/2.0/Modules/VotingResample | Voting Resample]]
: Change the spacing of a labelmap volume using a voting scheme

Latest revision as of 00:18, 15 March 2014

Modules

Workflow based module guiding the user step by step to re-position a labelmap volume using Finite Element Method (FEM)
Workflow based module guiding the user step by step to re-position a labelmap volume.
Rigs and poses an armature
Changes a list of labels to a new label value
Computes armature bone's weights at each voxel
Generate a multimaterial tetrahedral mesh out of a labelmap volume.
Computes armature bone weights on a surface
Calculate statistics for each different label in a labelmap volume
Apply material properties to a mesh
Decimate a surface model using Quadric Clustering
Increase size of a volume by adding borders
Transforms a volume with armature pose
Transforms a surface with armature pose
Download data that can be used with Bender
Transforms a multmaterial tetrahedral mesh with armature pose
Generate skin surface model from labelmap volume
'Extract a specified material from a labelmap volume
Skins an armature into a volume
Change the spacing of a labelmap volume using a voting scheme