Bender/Documentation/2.0/Modules/Armatures: Difference between revisions

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== Introduction and Acknowledgement==
= Introduction and Acknowledgement=
Author: Johan Andruejol, [http://www.kitware.com Kitware]<br>
Author: Johan Andruejol, [http://www.kitware.com Kitware]<br>
Contributor #1: Julien Finet, [http://www.kitware.com Kitware]<br>
Contributor #1: Julien Finet, [http://www.kitware.com Kitware]<br>
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Contact: Julien Finet<br>
Contact: Julien Finet<br>


==Module Description==
=Module Description=


The Armatures module creates, edits and animates (poses) bone armatures using forward kinematic.
The Armatures module creates, edits and animates (poses) bone armatures using forward kinematic.
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*The last panel ''Bone'' controls the properties of the currently selected bone.
*The last panel ''Bone'' controls the properties of the currently selected bone.


== Use Cases ==
= Use Cases =
{|
{|
|[[Image:Armatures-2012_10_15.png|thumb|right|280px|Armature of a skeleton]]
|[[Image:Armatures-2012_10_15.png|thumb|right|280px|Armature of a skeleton]]
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== Tutorials ==
= Tutorials =
== Panels and their use==
= Panels and their use=


{| width="100%"
{| width="100%"
| valign="top"|
| valign="top"|
== Overall ==
== Overall ==


| align="right"|
| align="right"|
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| valign="top"|
| valign="top"|
== Armature ==
== Armature ==


| align="right"|
| align="right"|
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| valign="top"|
| valign="top"|
== Bones ==
== Bones ==


| align="right"|
| align="right"|
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| valign="top"|
| valign="top"|
== Bone ==
== Bone ==


| align="right"|
| align="right"|
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|}
|}


== Similar Modules ==
= Similar Modules =
* Bender modules: [[Bender/Documentation/1.0/Modules/Workflow|Workflow]]
* Bender modules: [[Bender/Documentation/1.0/Modules/Workflow|Workflow]]
* Slicer modules: [http://wiki.slicer.org/slicerWiki/index.php/Documentation/4.1/Modules/Annotations Annotations]
* Slicer modules: [http://wiki.slicer.org/slicerWiki/index.php/Documentation/4.1/Modules/Annotations Annotations]
== References ==
= References =
== Information for Developers==
= Information for Developers=

Revision as of 15:17, 27 March 2013

Introduction and Acknowledgement

Author: Johan Andruejol, Kitware
Contributor #1: Julien Finet, Kitware
Acknowledgements: This work is supported by the Air Force Research Laboratories.
Contact: Julien Finet

Module Description

The Armatures module creates, edits and animates (poses) bone armatures using forward kinematic.

A bone is defined by its head (start point) and its tail (end point). Bones are organized in an armature structure that handles interaction between bones.

An armature has two modes:

  • Rest mode: bones are added, edited or removed.
  • Pose mode: bones are animated with forward kinematic. In this mode, the user can only rotate the bones around its head.

The module is split in three parts:

  • The panel Armature controls the properties of all the bones of the armature.
  • The panel Bones lists the bones hierarchy of the current armature.
  • The last panel Bone controls the properties of the currently selected bone.

Use Cases

Armature of a skeleton


Tutorials

Panels and their use

Overall

Overall armature panel

Armature

Overall armature panel

Bones

Overall armature panel

Bone

Overall armature panel

Similar Modules

References

Information for Developers