Bender/Documentation/2.0/Modules/SimpleWorkflow: Difference between revisions

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= Parameters =
= Parameters =
== Advanced properties==
== Advanced properties==
[[Image:AdvancedPanel-1.0.png|right|thumb|550px|Advanced properties panel]]
{| width="100%"
 
|valign="top"|
*'''Advanced Workflow''':
===Volume Render===
|align="right" |
[[Image:AdvancedPanel-1.0.png|thumb|550px|Advanced properties panel]]
|}


== 1) Adjust Labelmap ==
== 1) Adjust Labelmap ==
[[Image:AdjustPanel-1.0.png|right|thumb|550px|Adjust labelmap panel]]
{| width="100%"
===Labelmap===
| valign="top"|
===A) Labelmap===
'''Simple workflow'''
'''Simple workflow'''
* '''Volume''': Select the volume/labelmap that you want to reposition. See here the instructions to load data into Bender.  
* '''Volume''': Select the volume/labelmap that you want to reposition. See here the instructions to load data into Bender.  
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'''Advanced workflow'''
'''Advanced workflow'''
* '''Go To Volumes''': Go to the [http://www.slicer.org/slicerWiki/index.php?title=Documentation/4.1/Modules/Volumes Volumes] module to read volume information (such as its size, origin, spacing, scalar type, range...) and display properties (window/level, threshold, interpolation...)
* '''Go To Volumes''': Go to the [http://www.slicer.org/slicerWiki/index.php?title=Documentation/4.1/Modules/Volumes Volumes] module to read volume information (such as its size, origin, spacing, scalar type, range...) and display properties (window/level, threshold, interpolation...)
===Merge label===
===B) Merge labels===
'''Simple workflow'''
'''Simple workflow'''
'''Advanced workflow'''
'''Advanced workflow'''
 
|[[Image:AdjustPanel-1.0.png|thumb|550px|Adjust labelmap panel]]
|}


== 2) Extract Bone and Skin ==
== 2) Extract Bone and Skin ==
[[Image:ExtractModelsPanel-1.0.png|right|thumb|550px|Extract bone and skin panel]]
{| width="100%"
| valign="top"|
| align="right"|
[[Image:ExtractModelsPanel-1.0.png|thumb|550px|Extract bone and skin panel]]
|}
== 3) Create armature ==
== 3) Create armature ==
[[Image:RigArmaturePanel-1.0.png|right|thumb|550px|Rig armature panel]]
{| width="100%"
| valign="top"|
| align="right"|
[[Image:RigArmaturePanel-1.0.png|thumb|550px|Rig armature panel]]
|}
== 4) Compute weight ==
== 4) Compute weight ==
[[Image:SkinArmaturePanel-1.0.png|right|thumb|550px|Skin volume panel]]
{| width="100%"
| valign="top"|
| align="right"|
[[Image:SkinArmaturePanel-1.0.png|thumb|550px|Skin volume panel]]
|}
== 5) Pose armature ==
== 5) Pose armature ==
[[Image:PoseArmaturePanel-1.0.png|right|thumb|550px|Pose armature panel]]
{| width="100%"
| valign="top"|
| align="right"|
[[Image:PoseArmaturePanel-1.0.png|thumb|550px|Pose armature panel]]
|}
== 6) Pose labelmap ==
== 6) Pose labelmap ==
[[Image:PoseLabelmapPanel-1.0.png|right|thumb|550px|Pose labelmap panel]]
{| width="100%"
 
| valign="top"|
| align="right"|
[[Image:PoseLabelmapPanel-1.0.png|thumb|550px|Pose labelmap panel]]
|}
= Developer Information =
= Developer Information =

Revision as of 23:18, 7 March 2013

Introduction

This module guides the user step-by-step into transforming a volume using a rigging, skinning and posing technique.

Details

Author: Julien Finet, Kitware
Contributor #1: Johan Andruejol, Kitware
Acknowledgements: This work is supported by the Air Force Research Laboratories. Contact: Julien Finet, <email>julien.finet@kitware.com</email>

Use Cases

Parameters

Advanced properties

  • Advanced Workflow:

Volume Render

Advanced properties panel

1) Adjust Labelmap

A) Labelmap

Simple workflow

  • Volume: Select the volume/labelmap that you want to reposition. See here the instructions to load data into Bender.
  • Colors: Select the color transfer function to apply to the volume . It will The transfer function is used to
  • Apply: Set the color transfer function to the volume.
  • LPS<->RAS: Apply a (-1,-1, 1) transform to the volume. It can be used to apply the same coordinate system used by Bender to the volume. The "R,L,A,P,S,I" letters on the purple box in the 3D view represent the orientations "Right, Left, Anterior, Posterior, Superior, Inferior".

Advanced workflow

  • Go To Volumes: Go to the Volumes module to read volume information (such as its size, origin, spacing, scalar type, range...) and display properties (window/level, threshold, interpolation...)

B) Merge labels

Simple workflow Advanced workflow

Adjust labelmap panel

2) Extract Bone and Skin

Extract bone and skin panel

3) Create armature

Rig armature panel

4) Compute weight

Skin volume panel

5) Pose armature

Pose armature panel

6) Pose labelmap

Pose labelmap panel

Developer Information