Bender/Documentation/2.0/Tutorial: Difference between revisions

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Revision as of 13:49, 2 September 2013

Video

Bender workflow tutorial Links to tutorial sections:

1) Load data -> 0:16
2-A) Merge labels -> 0:28
2-B) Bone model maker -> 0:32
2-C) Skin model maker -> 0:34
3) Armature/Rig -> 0:40
4) Volume skinning -> 0:50
5-A) Bone weights -> 0:55
5-B) Evaluate surface -> 1:00
6) Pose surface -> 1:06
7) Resample labelmap -> 1:15

Step by Step

Step 1: Download tutorial data

Select "File->Download Sample Data" in the menu. Select directory (with write access) and click the "Download data" button

Bender-Tutorial-v1.1-DownloadSampleData.png

Step 2: Load data

Go back to the Bender workflow module by clicking "Back" in the toolbar (or the "Bender" logo icon. Click the Volume folder button and select the downloaded "man-arm-2mm.mha" file Click the Colors folder button and select the downloaded "Tissues-v1.1.0.txt" file Validate the step by clicking "2/7 - Extract bones and skin"

Bender-Tutorial-v1.1-1A-Labelmap.png

Step 3: Generate bone and skin surface models

Click the "Merge labels" button

Bender-Tutorial-v1.1-1B-MergeLabels.png

Click the "Generate bone model" button

Bender-Tutorial-v1.1-2A-BoneModelMaker.png

Click the "Generate skin model" button

Bender-Tutorial-v1.1-2B-SkinModelMaker.png

Validate the step by clicking "3/7 - Create armature (rigging)"

Step 4: Define rigging

Click "Select a Preset" and "Load armature from file" from the menu Select "man-arm-2mm-armature.vtk" file

Bender-Tutorial-v1.1-3A-Armatures.png

Validate the step by clicking "4/7 - Skin armature to volume"

Step 5: Skinning

Click the "Skin volume" button

Bender-Tutorial-v1.1-4A-VolumeSkinning.png

Validate the step by clicking "5/7 - Compute weights"

Step 6: Weights

Click the "Compute weights" button Click the "Evaluate surface weight" button

Bender-Tutorial-v1.1-4B-ComputeWeights.png

Validate the step by clicking "6/7 - Pose armature (posing)"

Step 7: Pose surface

Select Skin in the "Input surface" combobox

Bender-Tutorial-v1.1-5B-PoseArmature.png

Validate the "7/7 - Pose labelmap (resampling)"

Step 8: Pose voxelized model

Click the "Pose Labelmap" button

Bender-Tutorial-v1.1-6A-ResampleLabelmap.png

Only the bone and skin labels are volume rendered, all the labels can be rendered if you clear the Label(s) line edit. The crop checkbox shows/hides the volume rendering cropping box