Bender/Documentation/2.0/Tutorial: Difference between revisions

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|[[Image:Bender-1.1-preview-video.png|link=http://vimeo.com/73247670|400px|Bender workflow tutorial]]
|[[Image:Bender-1.1-preview-video.png|link=http://vimeo.com/73247670|400px|Bender workflow tutorial]]
| Links to tutorial sections:
| Links to tutorial sections:
[[#A.29_Labelmap|1) Load data]] -> [https://vimeo.com/73247670#t=0m16s 0:16] <br>
[[#Step_2:_Load_data|Load data]] -> [https://vimeo.com/73247670#t=0m16s 0:16] <br>
[[#A.29_Merge_labels|2-A) Merge labels]] -> [https://vimeo.com/73247670#t=0m28s 0:28]<br>
[[#Step_3:_Generate_bone_and_skin_surface_models|Merge labels]] -> [https://vimeo.com/73247670#t=0m28s 0:28]<br>
[[#B.29_Bone_model_maker|2-B) Bone model maker]] -> [https://vimeo.com/73247670#t=0m32s 0:32]<br>
[[#Step_3:_Generate_bone_and_skin_surface_models|Generate bone surface]] -> [https://vimeo.com/73247670#t=0m32s 0:32]<br>
[[#C.29_Skin_model_maker|2-C) Skin model maker]] -> [https://vimeo.com/73247670#t=0m34s 0:34]<br>
[[#Step_3:_Generate_bone_and_skin_surface_models|Generate skin surface]] -> [https://vimeo.com/73247670#t=0m34s 0:34]<br>
[[#A.29_Armatures|3) Armature/Rig]] -> [https://vimeo.com/73247670#t=0m40s 0:40]<br>
[[#Step_4:_Define_rigging|Armature/Rig]] -> [https://vimeo.com/73247670#t=0m40s 0:40]<br>
[[#A.29_Volume_skinning|4) Volume skinning]] -> [https://vimeo.com/73247670#t=0m50s 0:50]<br>
[[#Step_5:_Skinning|Volume skinning]] -> [https://vimeo.com/73247670#t=0m50s 0:50]<br>
[[#A.29_Compute_armature_weight|5-A) Bone weights]] -> [https://vimeo.com/73247670#t=0m55s 0:55]<br>
[[#Step_6:_Weights|Bone weights]] -> [https://vimeo.com/73247670#t=0m55s 0:55]<br>
[[#B.29_Evaluate_surface_weight|5-B) Evaluate surface]] -> [https://vimeo.com/73247670#t=1m00s 1:00]<br>
[[#Step_6:_Weights|Evaluate surface]] -> [https://vimeo.com/73247670#t=1m00s 1:00]<br>
[[#A.29_Armatures|6) Pose surface]] -> [https://vimeo.com/73247670#t=1m06s 1:06]<br>
[[#Step_7:_Pose_surface|Pose surface]] -> [https://vimeo.com/73247670#t=1m06s 1:06]<br>
[[#A.29_Resample_labelmap_with_pose|7) Resample labelmap]] -> [https://vimeo.com/73247670#t=1m14s 1:15]<br>
[[#Step_8:_Pose_voxelized_model|Resample labelmap]] -> [https://vimeo.com/73247670#t=1m14s 1:15]<br>
|}
|}



Revision as of 20:52, 4 September 2013

Video

Bender workflow tutorial Links to tutorial sections:

Load data -> 0:16
Merge labels -> 0:28
Generate bone surface -> 0:32
Generate skin surface -> 0:34
Armature/Rig -> 0:40
Volume skinning -> 0:50
Bone weights -> 0:55
Evaluate surface -> 1:00
Pose surface -> 1:06
Resample labelmap -> 1:15

Step by Step

Step 1: Download tutorial data

Select "File->Download Sample Data" in the menu. Select directory (with write access) and click the "Download data" button

Bender-Tutorial-v1.1-DownloadSampleData.png

Step 2: Load data

Go back to the Bender workflow module by clicking "Back" in the toolbar (or the "Bender" logo icon. Click the Volume folder button and select the downloaded "man-arm-2mm.mha" file Click the Colors folder button and select the downloaded "Tissues-v1.1.0.txt" file Validate the step by clicking "2/7 - Extract bones and skin"

Bender-Tutorial-v1.1-1A-Labelmap.png

Step 3: Generate bone and skin surface models

Click the "Merge labels" button

Bender-Tutorial-v1.1-1B-MergeLabels.png

Click the "Generate bone model" button

Bender-Tutorial-v1.1-2A-BoneModelMaker.png

Click the "Generate skin model" button

Bender-Tutorial-v1.1-2B-SkinModelMaker.png

Validate the step by clicking "3/7 - Create armature (rigging)"

Step 4: Define rigging

Click "Select a Preset" and "Load armature from file" from the menu Select "man-arm-2mm-armature.vtk" file

Bender-Tutorial-v1.1-3A-Armatures.png

Validate the step by clicking "4/7 - Skin armature to volume"

Step 5: Skinning

Click the "Skin volume" button

Bender-Tutorial-v1.1-4A-VolumeSkinning.png

Validate the step by clicking "5/7 - Compute weights"

Step 6: Weights

Click the "Compute weights" button Click the "Evaluate surface weight" button

Bender-Tutorial-v1.1-4B-ComputeWeights.png

Validate the step by clicking "6/7 - Pose armature (posing)"

Step 7: Pose surface

Select Skin in the "Input surface" combobox

Bender-Tutorial-v1.1-5B-PoseArmature.png

Validate the "7/7 - Pose labelmap (resampling)"

Step 8: Pose voxelized model

Click the "Pose Labelmap" button

Bender-Tutorial-v1.1-6A-ResampleLabelmap.png

Only the bone and skin labels are volume rendered, all the labels can be rendered if you clear the Label(s) line edit. The crop checkbox shows/hides the volume rendering cropping box