[Insight-users] Deformable3DMeshFilter

Samuel Rodríguez Bescos srodrigu@gbt.tfo.upm.es
Tue, 24 Sep 2002 16:12:06 +0200


Hello Dimitris and everybody ,

I think I found the problem in my Deformable Model Example.

I think that the problem is related with the method Update in the
itkDeformableMesh3DFilter. This filter call  the method Update of the
previos filter. In this case the itkBinaryMask3DMeshSource. It seems like
the fitkBinaryMask3DSource has got memory. I mean, when I do:

m_BinaryMask3DMeshSource->Update();
m_DeformableMesh3DFilter->Update();

The access violation error happens in the Update method of
itkBinaryMask3DMeshSource class related with the variable m_CurrentFrame.

However, if I write:

m_DeformableMesh3DFilter->Update();

without calling the Update() method of m_BinaryMask3DMeshSource previously,
the example runs fine. So the problem is not the number of nodes, I think
so,

I don't know if this behaviour is right.

Thanks for your help and time, and excuse me if  I'm wrong.

Sam
----- Original Message -----
From: "Dimitris Metaxas" <dnm@graphics.cis.upenn.edu>
To: "Samuel Rodríguez Bescos" <srodrigu@gbt.tfo.upm.es>
Cc: <insight-users@public.kitware.com>
Sent: Saturday, September 21, 2002 12:59 AM
Subject: Re: [Insight-users] Deformable3DMeshFilter


> Sam,
>
> will send you an email soon on how to address this problem.
>
> Dimitris
>
> On Fri, Sep 20, 2002 at 02:38:19PM +0200, Samuel Rodríguez Bescos wrote:
> > Hello everyone,
> >
> > I think I found the probels of Access violation in my example. The
problem is that my input mesh has 307641 nodes and I think the the limit is
2000.
> > Could anybody tell me if It's posible that It's the problem and how can
I reduce the nodes of  a mesh? or if there is another solution.
> >
> > Thanks,
> > Sam
> >
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