[Insight-users] Triangular Mesh Data structure
Deepak Roy
cdeepakroy at yahoo.com
Tue Sep 6 18:43:28 EDT 2005
Hello,
I am confronted with a graphics problem, to be more specific 3D Segmentation of Triangular Surface Meshes.
The data is in the format of vrml files.
I am in search of a library, that supports the following:
A Robust Triangular Mesh Data Structure that stores vertices, faces, texture indices and texels, vertex-edge-face adjacency
Examining n-ring neighborhood of a vertex
Computing vertex curvatures
Mesh import from a vrml file
Connected component analysis of the mesh
Access to vertex and face normals
Sub mesh extraction
Affine Transformations on the mesh
I came to know that ITK has a mesh class that implements a very basic version of the mesh datastructure and also has some mesh filters.
Is it a good idea to use itk::mesh to facilitate the needs mentioned above ?
Are any mesh segmentation algorithms being added to future versions of ITK ?
I also heard VTK has some support for the meshes, but apparently VTK does not incorporate any mesh segmentation algorithms. The VTK CVS seems to support vrml import but not the stable release.
Are there any other libraries
I need your suggestions
.
Thanks in advance.
Bye
Deepak
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