[Insight-users] BinaryMask3DMeshSource and AntiAliasBinaryImageFilter
Paweł Andruszkiewicz
pandruszkiewicz at o2.pl
Fri Nov 23 16:48:03 EST 2007
So I will reply: AntiAliasBinaryImageFilter creates the level set image,
so in order to acquire the shape we need set the object value of
BinaryMask3DMeshSource to 0:
meshSource->SetObjectValue(0);
Nevertheless, the result is still not so smooth. I would like to apply
AntiAliasBinaryImageFilter after the BinaryMask3DMeshSource, and pass a
mesh to visualization routine. In order to do that I need to convert the
output of BinaryMask3DMeshSource from MeshType to a DoubleImageType using
PointSetToImageFilter, then apply AntiAliasBinaryImageFilter and then
convert back to MeshType. How can I make the last conversion?
kind regards, Pawel Andruszkiewicz
--
Si tu vales, bene est, ego valeo
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