[Insight-users] Fwd: Coordinate system in BinaryMask3DMeshSource
Luis Ibanez
luis.ibanez at kitware.com
Sun Nov 25 11:35:58 EST 2007
Hi Yoav,
1) The BinaryMask3DMeshSource produces as output a Mesh whose
vertices are located in PhysicalSpace, not in Index space.
You can see this from lines 2371-2373 of the file:
Insight/Code/Algorithms/
itkBinaryMask3DMeshSource.txx
2) The DeformableMesh3DFilter has inded a bug in it, since
it assumes that the points are in index space, as you can
see from lines 559-561 of the file:
Insight/Code/Algorithms/
itkDeformableMesh3DFilter.txx
Could you please report this as a bug in the MANTIS bug tracker?
http://public.kitware.com/Bug/main_page.php
In the meantime, you may want to take a look at the
application:
InsightApplications/DeformableModelSimplexMesh/
that uses the DeformableSimplexMesh3DFilter.
Regards,
Luis
----------------
Yoav Taieb wrote:
> ---------- Forwarded message ----------
> From: Yoav Taieb <yoav.taieb at gmail.com>
> Date: Nov 19, 2007 9:11 PM
> Subject: Coordinate system in BinaryMask3DMeshSource
> To: insight-users at itk.org
>
>
> Hi
> I want to know in which coordinate system the marching cubes return
> his output mesh? (image or physical).
> Let assume I create image and I don't have the physical information in
> the meta data. In this scenario, the BinaryMask3DMeshSource will work
> as I aspect ?
> Another question that I have is about the DeformableMesh3DFilter. The
> input mesh to this filter should be in physical/image coordinate
> system?
>
> Thanks yoav.
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