[Insight-users] Texture Filter
Karthik Krishnan
karthik.krishnan at kitware.com
Sun Jan 25 00:50:48 EST 2009
Marshall:
Take a look at the classes :
GreyLevelCooccurrenceMatrixTextureCoefficientsCalculator and
ScalarImageToGreyLevelCooccurrenceMatrixGenerator. You would use the
latter to get the co-occurance matrix and then use the former to compute
necessary texture properties ( entropy, correlation etc. ). At present
they calculate 4 types of coefficients, but Yyu might want to create
variants of the GLCMTextureCoefficientsCalcultator to calculate
additional texture features from the resulting 2D histrogram that suit
your application.
HTH
--
karthik
Marshall Strother wrote:
> Hi. I'm looking for a way to calculate texture features in itk
> similar to
> http://www.mathworks.com/access/helpdesk/help/toolbox/images/index.html?/access/helpdesk/help/toolbox/images/f11-27972.html
> in matlab.
>
> I have heard that the functionality exists in itk, and I would expect
> it to be well suited to a Neighborhood Filter, but I've been looking
> at the Software Guide and the doxygen documentation for a while now
> and I can't seem to find anything.
>
> Specifically, I'm looking for a way to calculate local range, standard
> deviation, contrast, local homogeneity, and entropy.
>
> Can someone point me in the right direction?
>
> Thanks!
> ------------------------------------------------------------------------
>
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--
Karthik Krishnan
R & D Engineer,
Kitware Inc,
Ph: 518 371 3971 x119
Fax: 518 371 3971
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