[Insight-users] "Skin and bone" deformable models?

Rick Giuly rgiuly at gmail.com
Fri Jul 24 11:50:04 EDT 2009


Hello All,

Does ITK (or any library) have support for "skin and bone" deformable 
models? By this I mean something like the skinned models used for 3D 
animation, which have skeletons. An example application would be fitting 
             a surface mesh to the skin of a human, using a model of the 
skeleton of the human (a jointed model), and the skin (a mesh). During 
optimization, the joints would need to move and also the skin would move 
as a typical deformable mesh model does.

Any help is appreciated

-Rick



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