[Insight-users] "Skin and bone" deformable models?
Rick Giuly
rgiuly at gmail.com
Fri Jul 24 11:50:04 EDT 2009
Hello All,
Does ITK (or any library) have support for "skin and bone" deformable
models? By this I mean something like the skinned models used for 3D
animation, which have skeletons. An example application would be fitting
a surface mesh to the skin of a human, using a model of the
skeleton of the human (a jointed model), and the skin (a mesh). During
optimization, the joints would need to move and also the skin would move
as a typical deformable mesh model does.
Any help is appreciated
-Rick
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