[Insight-users] "Skin and bone" deformable models?

Luis Ibanez luis.ibanez at kitware.com
Tue Jul 28 07:58:41 EDT 2009


Hi Rick,

You may want to look at the Insight Journal paper on
"Deformable Organisms"

http://www.insight-journal.org/browse/publication/116
http://hdl.handle.net/1926/228

Here is a shoft  YouTube video about it:
http://www.youtube.com/watch?v=J5snE6IjB2I


The paper provides a much more detailed description.


    Regards,


           Luis


---------------------------------------------------------------
On Fri, Jul 24, 2009 at 11:50 AM, Rick Giuly <rgiuly at gmail.com> wrote:

>
> Hello All,
>
> Does ITK (or any library) have support for "skin and bone" deformable
> models? By this I mean something like the skinned models used for 3D
> animation, which have skeletons. An example application would be fitting
>        a surface mesh to the skin of a human, using a model of the skeleton
> of the human (a jointed model), and the skin (a mesh). During optimization,
> the joints would need to move and also the skin would move as a typical
> deformable mesh model does.
>
> Any help is appreciated
>
> -Rick
>
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