[Insight-users] Itk octree usage

Luis Ibanez luis.ibanez at kitware.com
Sun Jun 20 09:29:17 EDT 2010


Hi Stefan,

Another class that you may want
to consider is the KdTree.

See for example:
http://svn.na-mic.org/NAMICSandBox/trunk/QuadEdgeMeshRigidRegistration/Source/itkPointLocator2.h
http://svn.na-mic.org/NAMICSandBox/trunk/QuadEdgeMeshRigidRegistration/Source/itkPointLocator2.txx


     Regards,


           Luis

----------------------------------------------
On Mon, Jun 14, 2010 at 4:54 AM, Stefan Dänzer <stefan.daenzer at gmail.com>wrote:

> Dear list,
>
> I would like to compute the n-nearest neighbors of voxels on several images
> in my scene. An octree looks like a favorable datastructure to compute the
> nearest neighbours efficiently, but I'm not sure how to use the given itk
> class for this task. does anyone have some experience with it?
>
> Stefan
>
> sent from Android
>
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