[Insight-users] (off-list) Texture feature extraction

Bradley Lowekamp blowekamp at mail.nih.gov
Fri Feb 10 09:34:36 EST 2012


Hello Dženan,

It appears that you are trying to compute texture attributes for each pixel. This is very much not what the texture filters was originally designed for. It was designed to extract texture attributes from a segmented region.

A couple months ago I prototyped a couple of filters to run this on a per-pixel basis, as your wiki example did. They worked to prove my point but I have not gotten the chance to return to this work. I am not guaranteeing the quality of the code...

I could extract them into a external ITK module and place them on github. Perhaps there you could fork it and continue work or other wise collaborate on this work?

Brad



On Feb 10, 2012, at 9:18 AM, Dženan Zukić wrote:

> After finding out how GLCM is used to extract features, I have created a new wiki example. However, the execution speed has really disappointed me.
> 
> The example is single-threaded, but even so 90 seconds for a small image (64x64x12) is too much. I wanted to use texture features along some other features for segmentation purposes, but really slow execution of this texture extraction technique has me reconsidering the usage of texture features.
> 
> If anyone has an idea how to significantly reduce execution time (in addition to the obvious parallelization), please let me know.
> 
> Regards,
> Dženan
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========================================================
Bradley Lowekamp  
Medical Science and Computing for
Office of High Performance Computing and Communications
National Library of Medicine 
blowekamp at mail.nih.gov



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