template<class TInputImage, class TOutputImage = TInputImage>
class itk::SpeckleNoiseImageFilter< TInputImage, TOutputImage >
Alter an image with speckle (multiplicative) noise.
The speckle noise follows a gamma distribution of mean 1 and standard deviation provided by the user. The noise is proportional to the pixel intensity.
It can be modeled as:
- \( I = I_0 \ast G \)
- where \( G \) is a is a gamma distributed random variable of mean 1 and variance proportional to the noise level:
- \( G \sim \Gamma(\frac{1}{\sigma^2}, \sigma^2) \)
- Author
- Gaetan Lehmann
This code was contributed in the Insight Journal paper "Noise
Simulation". https://doi.org/10.54294/vh6vbw
Definition at line 55 of file itkSpeckleNoiseImageFilter.h.
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void | PrintSelf (std::ostream &os, Indent indent) const override |
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| SpeckleNoiseImageFilter () |
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void | ThreadedGenerateData (const OutputImageRegionType &outputRegionForThread, ThreadIdType threadId) override |
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| ~SpeckleNoiseImageFilter () override=default |
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| NoiseBaseImageFilter () |
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| ~NoiseBaseImageFilter () override=default |
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virtual bool | GetRunningInPlace () const |
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| InPlaceImageFilter ()=default |
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void | ReleaseInputs () override |
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| ~InPlaceImageFilter () override=default |
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void | AllocateOutputs () override |
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virtual void | CallCopyInputRegionToOutputRegion (OutputImageRegionType &destRegion, const InputImageRegionType &srcRegion) |
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virtual void | CallCopyOutputRegionToInputRegion (InputImageRegionType &destRegion, const OutputImageRegionType &srcRegion) |
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void | GenerateInputRequestedRegion () override |
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| ImageToImageFilter () |
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void | VerifyInputInformation () const override |
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| ~ImageToImageFilter () override=default |
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virtual void | PushBackInput (const DataObject *input) |
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virtual void | PushFrontInput (const DataObject *input) |
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virtual void | AfterThreadedGenerateData () |
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virtual void | BeforeThreadedGenerateData () |
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void | ClassicMultiThread (ThreadFunctionType callbackFunction) |
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void | GenerateData () override |
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virtual const ImageRegionSplitterBase * | GetImageRegionSplitter () const |
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| ImageSource () |
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virtual unsigned int | SplitRequestedRegion (unsigned int i, unsigned int pieces, OutputImageRegionType &splitRegion) |
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| ~ImageSource () override=default |
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virtual void | DynamicThreadedGenerateData (const OutputImageRegionType &outputRegionForThread) |
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virtual bool | GetDynamicMultiThreading () const |
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virtual void | SetDynamicMultiThreading (bool _arg) |
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virtual void | DynamicMultiThreadingOn () |
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virtual void | AddInput (DataObject *input) |
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void | AddOptionalInputName (const DataObjectIdentifierType &) |
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void | AddOptionalInputName (const DataObjectIdentifierType &, DataObjectPointerArraySizeType idx) |
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virtual void | AddOutput (DataObject *output) |
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bool | AddRequiredInputName (const DataObjectIdentifierType &) |
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bool | AddRequiredInputName (const DataObjectIdentifierType &, DataObjectPointerArraySizeType idx) |
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virtual void | CacheInputReleaseDataFlags () |
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virtual void | GenerateOutputInformation () |
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virtual void | GenerateOutputRequestedRegion (DataObject *output) |
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DataObject * | GetInput (const DataObjectIdentifierType &key) |
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const DataObject * | GetInput (const DataObjectIdentifierType &key) const |
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virtual const DataObjectPointerArraySizeType & | GetNumberOfRequiredInputs () const |
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virtual const DataObjectPointerArraySizeType & | GetNumberOfRequiredOutputs () const |
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bool | IsIndexedInputName (const DataObjectIdentifierType &) const |
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bool | IsIndexedOutputName (const DataObjectIdentifierType &) const |
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bool | IsRequiredInputName (const DataObjectIdentifierType &) const |
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DataObjectPointerArraySizeType | MakeIndexFromInputName (const DataObjectIdentifierType &name) const |
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DataObjectPointerArraySizeType | MakeIndexFromOutputName (const DataObjectIdentifierType &name) const |
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DataObjectIdentifierType | MakeNameFromInputIndex (DataObjectPointerArraySizeType idx) const |
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DataObjectIdentifierType | MakeNameFromOutputIndex (DataObjectPointerArraySizeType idx) const |
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| ProcessObject () |
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virtual void | PropagateResetPipeline () |
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virtual void | PushBackInput (const DataObject *input) |
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virtual void | PushFrontInput (const DataObject *input) |
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virtual void | RemoveInput (const DataObjectIdentifierType &key) |
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virtual void | RemoveInput (DataObjectPointerArraySizeType) |
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virtual void | RemoveOutput (const DataObjectIdentifierType &key) |
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virtual void | RemoveOutput (DataObjectPointerArraySizeType idx) |
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bool | RemoveRequiredInputName (const DataObjectIdentifierType &) |
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virtual void | RestoreInputReleaseDataFlags () |
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virtual void | SetInput (const DataObjectIdentifierType &key, DataObject *input) |
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virtual void | SetNthInput (DataObjectPointerArraySizeType idx, DataObject *input) |
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virtual void | SetNthOutput (DataObjectPointerArraySizeType idx, DataObject *output) |
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void | SetNumberOfIndexedInputs (DataObjectPointerArraySizeType num) |
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void | SetNumberOfIndexedOutputs (DataObjectPointerArraySizeType num) |
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virtual void | SetNumberOfRequiredInputs (DataObjectPointerArraySizeType) |
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virtual void | SetNumberOfRequiredOutputs (DataObjectPointerArraySizeType _arg) |
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virtual void | SetOutput (const DataObjectIdentifierType &name, DataObject *output) |
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virtual void | SetPrimaryInput (DataObject *object) |
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virtual void | SetPrimaryOutput (DataObject *object) |
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void | SetRequiredInputNames (const NameArray &) |
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virtual void | VerifyPreconditions () const |
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| ~ProcessObject () override |
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DataObject * | GetInput (DataObjectPointerArraySizeType idx) |
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const DataObject * | GetInput (DataObjectPointerArraySizeType idx) const |
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DataObject * | GetPrimaryInput () |
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const DataObject * | GetPrimaryInput () const |
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virtual void | SetPrimaryInputName (const DataObjectIdentifierType &key) |
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virtual const char * | GetPrimaryInputName () const |
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DataObject * | GetOutput (const DataObjectIdentifierType &key) |
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const DataObject * | GetOutput (const DataObjectIdentifierType &key) const |
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virtual void | SetPrimaryOutputName (const DataObjectIdentifierType &key) |
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virtual const char * | GetPrimaryOutputName () const |
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DataObject * | GetOutput (DataObjectPointerArraySizeType i) |
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const DataObject * | GetOutput (DataObjectPointerArraySizeType i) const |
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DataObject * | GetPrimaryOutput () |
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const DataObject * | GetPrimaryOutput () const |
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virtual bool | GetThreaderUpdateProgress () const |
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virtual void | ThreaderUpdateProgressOn () |
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virtual void | SetThreaderUpdateProgress (bool arg) |
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| Object () |
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bool | PrintObservers (std::ostream &os, Indent indent) const |
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virtual void | SetTimeStamp (const TimeStamp &timeStamp) |
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| ~Object () override |
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virtual LightObject::Pointer | InternalClone () const |
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| LightObject () |
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virtual void | PrintHeader (std::ostream &os, Indent indent) const |
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virtual void | PrintTrailer (std::ostream &os, Indent indent) const |
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virtual | ~LightObject () |
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template<class TInputImage , class TOutputImage = TInputImage>
If an imaging filter can be implemented as a multithreaded algorithm, the filter will provide an implementation of ThreadedGenerateData() or DynamicThreadedGenerateData(). This superclass will automatically split the output image into a number of pieces, spawn multiple threads, and call (Dynamic)ThreadedGenerateData() in each thread. Prior to spawning threads, the BeforeThreadedGenerateData() method is called. After all the threads have completed, the AfterThreadedGenerateData() method is called. If an image processing filter cannot support threading, that filter should provide an implementation of the GenerateData() method instead of providing an implementation of (Dynamic)ThreadedGenerateData(). If a filter provides a GenerateData() method as its implementation, then the filter is responsible for allocating the output data. If a filter provides a (Dynamic)ThreadedGenerateData() method as its implementation, then the output memory will allocated automatically by this superclass. The (Dynamic)ThreadedGenerateData() method should only produce the output specified by "outputThreadRegion" parameter. (Dynamic)ThreadedGenerateData() cannot write to any other portion of the output image (as this is responsibility of a different thread).
DynamicThreadedGenerateData() is the newer variant without threadId, and is the preferred signature, which is called by default. This variant can split the requested region into different number of pieces depending on current multi-processing load, which allows better load balancing. The non-dynamic (also known as classic) ThreadedGenerateData() signature has threadId, and number of pieces to be split into is known in advance. It is activated by calling this->DynamicMultiThreadingOff(); in derived class constructor. It should be used when the multi-threaded algorithm needs to pre-allocate some data structure with size dependent on the number of pieces (also known as chunks, work units, and sometimes also incorrectly as threads). Only PlatformMultiThreader guarantees that each piece will be processed in its own specific thread. Pool and TBB multi-threaders maintain a pool of threads (normally equal to number of processing cores) which they use to process the pieces. This normally results in a single thread being reused to process multiple work units.
- See also
- GenerateData(), SplitRequestedRegion()
Reimplemented from itk::ImageSource< TOutputImage >.