template<typename TInputImage, typename TOutputImage, unsigned int TComponents = TInputImage::ImageDimension>
class itk::SplitComponentsImageFilter< TInputImage, TOutputImage, TComponents >
Extract components of an Image with multi-component pixels.
This class extracts components of itk::Image of itk::Vector's itk::CovariantVector, itk::SymmetricSecondRankTensor, or other classes that have the same interface. The interface must implement ValueType operator[] ( unsigned int ).
It puts an image on every output corresponding to each component.
- See Also
- VectorImageToImageAdaptor
-
Vector
-
CovariantVector
-
SymmetricSecondRankTensor
-
DiffusionTensor3D
-
NthElementImageAdaptor
Definition at line 48 of file SplitComponents/include/itkSplitComponentsImageFilter.h.
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void | AllocateOutputs () override |
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void | AllocateOutputs () override |
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void | DynamicThreadedGenerateData (const OutputRegionType &outputRegion) override |
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void | DynamicThreadedGenerateData (const OutputRegionType &outputRegion) override |
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void | PrintSelf (std::ostream &os, Indent indent) const override |
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| SplitComponentsImageFilter () |
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| SplitComponentsImageFilter () |
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| ~SplitComponentsImageFilter () override |
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| ~SplitComponentsImageFilter () override |
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virtual void | CallCopyInputRegionToOutputRegion (OutputImageRegionType &destRegion, const InputImageRegionType &srcRegion) |
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virtual void | CallCopyOutputRegionToInputRegion (InputImageRegionType &destRegion, const OutputImageRegionType &srcRegion) |
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void | GenerateInputRequestedRegion () override |
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| ImageToImageFilter () |
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void | VerifyInputInformation () ITKv5_CONST override |
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| ~ImageToImageFilter () override |
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void | PushBackInput (const DataObject *input) override |
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void | PushFrontInput (const DataObject *input) override |
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virtual void | AfterThreadedGenerateData () |
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virtual void | BeforeThreadedGenerateData () |
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void | ClassicMultiThread (ThreadFunctionType callbackFunction) |
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void | GenerateData () override |
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virtual const
ImageRegionSplitterBase * | GetImageRegionSplitter () const |
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| ImageSource () |
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virtual unsigned int | SplitRequestedRegion (unsigned int i, unsigned int pieces, OutputImageRegionType &splitRegion) |
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| ~ImageSource () override=default |
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virtual void | ThreadedGenerateData (const OutputImageRegionType &outputRegionForThread, ThreadIdType threadId) |
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virtual bool | GetDynamicMultiThreading () const |
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virtual void | SetDynamicMultiThreading (bool _arg) |
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virtual void | DynamicMultiThreadingOn () |
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virtual void | DynamicMultiThreadingOff () |
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virtual void | AddInput (DataObject *input) |
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void | AddOptionalInputName (const DataObjectIdentifierType &) |
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void | AddOptionalInputName (const DataObjectIdentifierType &, DataObjectPointerArraySizeType idx) |
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virtual void | AddOutput (DataObject *output) |
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bool | AddRequiredInputName (const DataObjectIdentifierType &) |
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bool | AddRequiredInputName (const DataObjectIdentifierType &, DataObjectPointerArraySizeType idx) |
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virtual void | CacheInputReleaseDataFlags () |
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virtual void | GenerateOutputInformation () |
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virtual void | GenerateOutputRequestedRegion (DataObject *output) |
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DataObject * | GetInput (const DataObjectIdentifierType &key) |
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const DataObject * | GetInput (const DataObjectIdentifierType &key) const |
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virtual const
DataObjectPointerArraySizeType & | GetNumberOfRequiredInputs () const |
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virtual const
DataObjectPointerArraySizeType & | GetNumberOfRequiredOutputs () const |
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bool | IsIndexedInputName (const DataObjectIdentifierType &) const |
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bool | IsIndexedOutputName (const DataObjectIdentifierType &) const |
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bool | IsRequiredInputName (const DataObjectIdentifierType &) const |
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DataObjectPointerArraySizeType | MakeIndexFromInputName (const DataObjectIdentifierType &name) const |
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DataObjectPointerArraySizeType | MakeIndexFromOutputName (const DataObjectIdentifierType &name) const |
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DataObjectIdentifierType | MakeNameFromInputIndex (DataObjectPointerArraySizeType idx) const |
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DataObjectIdentifierType | MakeNameFromOutputIndex (DataObjectPointerArraySizeType idx) const |
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| ProcessObject () |
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virtual void | PropagateResetPipeline () |
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virtual void | ReleaseInputs () |
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virtual void | RemoveInput (const DataObjectIdentifierType &key) |
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virtual void | RemoveInput (DataObjectPointerArraySizeType) |
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virtual void | RemoveOutput (const DataObjectIdentifierType &key) |
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virtual void | RemoveOutput (DataObjectPointerArraySizeType idx) |
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bool | RemoveRequiredInputName (const DataObjectIdentifierType &) |
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virtual void | RestoreInputReleaseDataFlags () |
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virtual void | SetInput (const DataObjectIdentifierType &key, DataObject *input) |
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virtual void | SetNthInput (DataObjectPointerArraySizeType num, DataObject *input) |
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virtual void | SetNthOutput (DataObjectPointerArraySizeType num, DataObject *output) |
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void | SetNumberOfIndexedInputs (DataObjectPointerArraySizeType num) |
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void | SetNumberOfIndexedOutputs (DataObjectPointerArraySizeType num) |
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virtual void | SetNumberOfRequiredInputs (DataObjectPointerArraySizeType) |
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virtual void | SetNumberOfRequiredOutputs (DataObjectPointerArraySizeType _arg) |
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virtual void | SetOutput (const DataObjectIdentifierType &key, DataObject *output) |
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virtual void | SetPrimaryInput (DataObject *input) |
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virtual void | SetPrimaryOutput (DataObject *output) |
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void | SetRequiredInputNames (const NameArray &) |
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virtual void | VerifyPreconditions () ITKv5_CONST |
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| ~ProcessObject () override |
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DataObject * | GetInput (DataObjectPointerArraySizeType idx) |
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const DataObject * | GetInput (DataObjectPointerArraySizeType idx) const |
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DataObject * | GetPrimaryInput () |
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const DataObject * | GetPrimaryInput () const |
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virtual void | SetPrimaryInputName (const DataObjectIdentifierType &key) |
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virtual const char * | GetPrimaryInputName () const |
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DataObject * | GetOutput (const DataObjectIdentifierType &key) |
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const DataObject * | GetOutput (const DataObjectIdentifierType &key) const |
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virtual void | SetPrimaryOutputName (const DataObjectIdentifierType &key) |
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virtual const char * | GetPrimaryOutputName () const |
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DataObject * | GetOutput (DataObjectPointerArraySizeType idx) |
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const DataObject * | GetOutput (DataObjectPointerArraySizeType idx) const |
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DataObject * | GetPrimaryOutput () |
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const DataObject * | GetPrimaryOutput () const |
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| Object () |
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bool | PrintObservers (std::ostream &os, Indent indent) const |
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virtual void | SetTimeStamp (const TimeStamp &time) |
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| ~Object () override |
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virtual LightObject::Pointer | InternalClone () const |
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| LightObject () |
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virtual void | PrintHeader (std::ostream &os, Indent indent) const |
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virtual void | PrintTrailer (std::ostream &os, Indent indent) const |
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virtual | ~LightObject () |
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template<typename TInputImage , typename TOutputImage , unsigned int TComponents = TInputImage::ImageDimension>
Create an object from an instance, potentially deferring to a factory. This method allows you to create an instance of an object that is exactly the same type as the referring object. This is useful in cases where an object has been cast back to a base class.
Reimplemented from itk::Object.
template<typename TInputImage , typename TOutputImage , unsigned int TComponents = TInputImage::ImageDimension>
Create an object from an instance, potentially deferring to a factory. This method allows you to create an instance of an object that is exactly the same type as the referring object. This is useful in cases where an object has been cast back to a base class.
Reimplemented from itk::Object.
template<typename TInputImage , typename TOutputImage , unsigned int TComponents = TInputImage::ImageDimension>
If an imaging filter can be implemented as a multithreaded algorithm, the filter will provide an implementation of ThreadedGenerateData() or DynamicThreadedGenerateData(). This superclass will automatically split the output image into a number of pieces, spawn multiple threads, and call (Dynamic)ThreadedGenerateData() in each thread. Prior to spawning threads, the BeforeThreadedGenerateData() method is called. After all the threads have completed, the AfterThreadedGenerateData() method is called. If an image processing filter cannot support threading, that filter should provide an implementation of the GenerateData() method instead of providing an implementation of (Dynamic)ThreadedGenerateData(). If a filter provides a GenerateData() method as its implementation, then the filter is responsible for allocating the output data. If a filter provides a (Dynamic)ThreadedGenerateData() method as its implementation, then the output memory will allocated automatically by this superclass. The (Dynamic)ThreadedGenerateData() method should only produce the output specified by "outputThreadRegion" parameter. (Dynamic)ThreadedGenerateData() cannot write to any other portion of the output image (as this is responsibility of a different thread).
DynamicThreadedGenerateData() is the newer variant without threadId, and is the preferred signature, which is called by default. This variant can split the requested region into different number of pieces depending on current multi-processing load, which allows better load balancing. The non-dynamic (also known as classic) ThreadedGenerateData() signature has threadId, and number of pieces to be split into is known in advance. It is activated by calling this->DynamicMultiThreadingOff(); in derived class constructor. It should be used when the multi-threaded algorithm needs to pre-allocate some data structure with size dependent on the number of pieces (also known as chunks, work units, and sometimes also incorrectly as threads). Only PlatformMultiThreader guarantees that each piece will be processed in its own specific thread. Pool and TBB multi-threaders maintain a pool of threads (normally equal to number of processing cores) which they use to process the pieces. This normally results in a single thread being reused to process multiple work units.
- See Also
- GenerateData(), SplitRequestedRegion()
Reimplemented from itk::ImageSource< TOutputImage >.
template<typename TInputImage , typename TOutputImage , unsigned int TComponents = TInputImage::ImageDimension>
If an imaging filter can be implemented as a multithreaded algorithm, the filter will provide an implementation of ThreadedGenerateData() or DynamicThreadedGenerateData(). This superclass will automatically split the output image into a number of pieces, spawn multiple threads, and call (Dynamic)ThreadedGenerateData() in each thread. Prior to spawning threads, the BeforeThreadedGenerateData() method is called. After all the threads have completed, the AfterThreadedGenerateData() method is called. If an image processing filter cannot support threading, that filter should provide an implementation of the GenerateData() method instead of providing an implementation of (Dynamic)ThreadedGenerateData(). If a filter provides a GenerateData() method as its implementation, then the filter is responsible for allocating the output data. If a filter provides a (Dynamic)ThreadedGenerateData() method as its implementation, then the output memory will allocated automatically by this superclass. The (Dynamic)ThreadedGenerateData() method should only produce the output specified by "outputThreadRegion" parameter. (Dynamic)ThreadedGenerateData() cannot write to any other portion of the output image (as this is responsibility of a different thread).
DynamicThreadedGenerateData() is the newer variant without threadId, and is the preferred signature, which is called by default. This variant can split the requested region into different number of pieces depending on current multi-processing load, which allows better load balancing. The non-dynamic (also known as classic) ThreadedGenerateData() signature has threadId, and number of pieces to be split into is known in advance. It is activated by calling this->DynamicMultiThreadingOff(); in derived class constructor. It should be used when the multi-threaded algorithm needs to pre-allocate some data structure with size dependent on the number of pieces (also known as chunks, work units, and sometimes also incorrectly as threads). Only PlatformMultiThreader guarantees that each piece will be processed in its own specific thread. Pool and TBB multi-threaders maintain a pool of threads (normally equal to number of processing cores) which they use to process the pieces. This normally results in a single thread being reused to process multiple work units.
- See Also
- GenerateData(), SplitRequestedRegion()
Reimplemented from itk::ImageSource< TOutputImage >.