Convert Triangle Mesh to Binary Image¶
Synopsis¶
Convert a triangular itk::Mesh to binary itk::Image
Results¶
![Input image and mesh](../../../../_images/ConvertTriangleMeshToBinaryImageInputs.png)
Input 3D Image and Mesh¶
![Output image](../../../../_images/Output.png)
Output image¶
Code¶
C++¶
#include "itkMesh.h"
#include "itkMeshFileReader.h"
#include "itkImage.h"
#include "itkImageFileReader.h"
#include "itkImageFileWriter.h"
#include "itkCastImageFilter.h"
#include "itkTriangleMeshToBinaryImageFilter.h"
int
main(int argc, char * argv[])
{
if (argc != 4)
{
std::cerr << "Usage: " << std::endl;
std::cerr << argv[0];
std::cerr << " <InputImageName> <InputMeshName> <OutputImageName>";
std::cerr << std::endl;
return EXIT_FAILURE;
}
const char * inputImageName = argv[1];
const char * inputMeshName = argv[2];
const char * outputImageName = argv[3];
constexpr unsigned int Dimension = 3;
using MeshPixelType = double;
using MeshType = itk::Mesh<MeshPixelType, Dimension>;
using MeshReaderType = itk::MeshFileReader<MeshType>;
MeshReaderType::Pointer meshReader = MeshReaderType::New();
meshReader->SetFileName(inputMeshName);
using InputPixelType = unsigned char;
using InputImageType = itk::Image<InputPixelType, Dimension>;
using ImageReaderType = itk::ImageFileReader<InputImageType>;
ImageReaderType::Pointer imageReader = ImageReaderType::New();
imageReader->SetFileName(inputImageName);
using OutputPixelType = unsigned char;
using OutputImageType = itk::Image<OutputPixelType, Dimension>;
using CastFilterType = itk::CastImageFilter<InputImageType, OutputImageType>;
CastFilterType::Pointer cast = CastFilterType::New();
cast->SetInput(imageReader->GetOutput());
using FilterType = itk::TriangleMeshToBinaryImageFilter<MeshType, OutputImageType>;
FilterType::Pointer filter = FilterType::New();
filter->SetInput(meshReader->GetOutput());
filter->SetInfoImage(cast->GetOutput());
filter->SetInsideValue(itk::NumericTraits<OutputPixelType>::max());
try
{
filter->Update();
}
catch (itk::ExceptionObject & error)
{
std::cerr << "Error: " << error << std::endl;
return EXIT_FAILURE;
}
using WriterType = itk::ImageFileWriter<OutputImageType>;
WriterType::Pointer writer = WriterType::New();
writer->SetFileName(outputImageName);
writer->SetInput(filter->GetOutput());
try
{
writer->Update();
}
catch (itk::ExceptionObject & error)
{
std::cerr << "Error: " << error << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
Classes demonstrated¶
-
template<typename
TInputMesh
, typenameTOutputImage
>
classTriangleMeshToBinaryImageFilter
: public itk::ImageSource<TOutputImage> 3D Rasterization algorithm Courtesy of Dr David Gobbi of Atamai Inc.
- Author
Leila Baghdadi, MICe, Hospital for Sick Childern, Toronto, Canada,