[Insight-users] Using compiled ITK libraries
Michael Jackson
mike.jackson at bluequartz.net
Thu Apr 2 09:55:55 EDT 2009
No, you do not have to include all the ITK Source code. Here are the
quick steps.
Build and Install ITK. MacPorts, Fink or By Hand. Make a note of the
installation directory.
You can now just create an Xcode project and reference the needed itk
libraries in your Xcode project. You will also have to manually setup
all the necessary include directories for your project.
The _better_ way would be to use CMake to manage your project. You can
look in the ITK examples directory for examples on how to write a
CMakeLists.txt file. I personally suggest the following:
Create a project directory "itkTest'
Within the itkTest directory create a text file called
'CMakeLists.txt'
Write the necessary Cmake code, save the file.
#--------- Begin CMakeLists.txt -----------
project(itkTest)
# --------------------------------------------------------------------
# Find the ITK Package
# --------------------------------------------------------------------
FIND_PACKAGE(ITK)
IF(ITK_FOUND)
INCLUDE(${USE_ITK_FILE})
ELSE(ITK_FOUND)
MESSAGE(FATAL_ERROR "Cannot build without ITK. Please set ITK_DIR.")
ENDIF(ITK_FOUND)
add_executable(itkTest itkTest.cpp)
target_link_libraries(itkTest ${ITK_LIBRARIES})
#----------- End CMakeLists.txt -------------------
Write your program in the itkTest.cpp file
Next step is to generate the Xcode project. The easiest way is to open
the "terminal.app" and navigate to the project directory. So say you
created your project on the Desktop, then in the terminal execute the
following commands:
cd ~/Desktop/itkTest
mkdir Build
cd Build
cmake -G Xcode ../
open itkTest.xcodeproj
At that point Xcode should launch with a brand new Xcode project ready
to go. Try to compile and run your program.
Good Luck
_________________________________________________________
Mike Jackson mike.jackson at bluequartz.net
BlueQuartz Software www.bluequartz.net
Principal Software Engineer Dayton, Ohio
On Apr 2, 2009, at 9:45 AM, bnsteel wrote:
>
> Hi,
>
> I have installed ITK on my MacPro using the macports InsightToolkit
> and by downloading the tarball and building the binaries for XCode
> using 'ccmake ~/InsightToolkitdir/ -GXcode' .
>
> If I open the resulting ITK.xcodeproj, I get the whole shebang in
> XCode and
> it's pretty big and slow. My question is: If I only want to use the
> ITK
> libs, must I include the entire ITK source code in my project? Or
> can I just
> link to the existing libs?
>
> I ask because in trying out the HelloWorld app, where I simply include
> "itkImage.h", I run into all sorts of problems, with errors being
> found in
> the itk header files that all relate to the system's confusion about
> std
> namespace items (i.e. 'cout' is not a member of 'std'). I included
> ITKCommon.a and ITKIO.a (created by the big XCode proj)and added the
> header
> path (i.e. ~/include/InsightToolkit/**).
>
> I have tried implementing the same linker options (used by example
> code) in my test app, but I haven't been able to stop these problems.
>
> Brooke
> --
> View this message in context: http://n2.nabble.com/Using-compiled-ITK-libraries-tp2575253p2575253.html
> Sent from the ITK Insight Users mailing list archive at Nabble.com.
>
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