[ITK-users] [ITK] Texture pixel by pixel
Timothee Evain
tevain at telecom-paristech.fr
Mon Sep 21 08:38:01 EDT 2015
Well, if you do like in the example, you will have as many images as features you have.
Of course you can combine them. But I've never work with nifti images, so I can't tell you if you will be able to save it.
But since you could consider such a features image as a multi-components image (like RGB one), I think you could maybe find help on writing RGB nifti images?
Tim
PS: Try to keep posting to the ITK list for future readers :)
----- Mail original -----
De: "Francisco Lopez de la Franca" <franciscolopezdelafranca at gmail.com>
À: "Timothee Evain" <tevain at telecom-paristech.fr>
Envoyé: Lundi 21 Septembre 2015 14:16:00
Objet: Re: [ITK] [ITK-users] Texture pixel by pixel
Thank you very much Tim.
I think the same, that there is no much sense on calculating the texture
feature per pixel, but I think the ITK filters have to do it (of course, by
using a neighbourhood region as you mention), because they return the
average on each direction.
Anyway, I'll have a look at the referenced example.
>It shows how to obtain "feature image", i.e. an image where each pixel
contain the value of a feature computed on a 3x3x3 neighborhood.
This is exactly what I need.
One more question, if I store the texture features per pixel, I mean, I'd
have a vector image (the pixel type as an array), could I save this kind of
feature image as a NIFTI image?
Thanks again.
2015-09-21 14:07 GMT+02:00 Timothee Evain <tevain at telecom-paristech.fr>:
> Hello Francisco,
>
> I'm not sure about what you are trying to do, but computing a feature on a
> single pixel does not make much sense to me.
> When you are trying to characterize a texture, you rely on the fact there
> should be a heterogeneity in an area. The feature computing try to
> highlight such differences (heterogeneity/homogeneity, constrast,
> symmetry...)
> Nevertheless, you may be interested by this example :
> http://itk.org/Wiki/ITK/Examples/Statistics/TextureFeatures
> It shows how to obtain "feature image", i.e. an image where each pixel
> contain the value of a feature computed on a 3x3x3 neighborhood.
> You just have to replace the ScalarImageToCooccurrenceMatrixFilter &
> HistogramToTextureFeaturesFilter by your ScalarImageToTextureFeaturesFilter
> (which is just the fusion of the two).
>
> About your concern for computation time, I'm afraid there is no other easy
> way than iterating a mask region. You can tune the neighborhood size to get
> acceptable results in balance with speed.
>
> HTH
>
> Tim
>
> ----- Mail original -----
> De: "Francisco Lopez de la Franca" <franciscolopezdelafranca at gmail.com>
> À: "Insight Users" <insight-users at itk.org>
> Envoyé: Lundi 21 Septembre 2015 13:15:19
> Objet: [ITK] [ITK-users] Texture pixel by pixel
>
> Hi,
> I've used the itk::Statistics::ScalarImageToTextureFeaturesFilter class
> with the default parameters and everything was OK.
>
> But now, I have to calculate the texture features of a 2D scalar image
> pixel by pixel, I mean, iterate over the whole image and calculate the
> texture features of every pixel.
>
> I guess I've got to use each pixel as the masked region over which to
> calculate the texture features, but I think this process could be very slow
> (I have to do it with a lot of 2D images).
>
> Is there a faster way to do it or isn't it possible as I've described?
>
> Thanks a lot.
> Kind regards.
>
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